Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
diff --git a/libs/hwui/renderstate/Stencil.cpp b/libs/hwui/renderstate/Stencil.cpp
index acbed14..cedb233 100644
--- a/libs/hwui/renderstate/Stencil.cpp
+++ b/libs/hwui/renderstate/Stencil.cpp
@@ -14,10 +14,12 @@
* limitations under the License.
*/
+#include "renderstate/Stencil.h"
+
+#include "Caches.h"
#include "Debug.h"
#include "Extensions.h"
#include "Properties.h"
-#include "renderstate/Stencil.h"
#include <GLES2/gl2ext.h>
@@ -42,7 +44,7 @@
GLenum Stencil::getSmallestStencilFormat() {
#if !DEBUG_STENCIL
- const Extensions& extensions = Extensions::getInstance();
+ const Extensions& extensions = Caches::getInstance().extensions();
if (extensions.has1BitStencil()) {
return GL_STENCIL_INDEX1_OES;
} else if (extensions.has4BitStencil()) {
@@ -123,5 +125,9 @@
}
}
+void Stencil::dump() {
+ ALOGD("Stencil: state %d", mState);
+}
+
}; // namespace uirenderer
}; // namespace android