Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
diff --git a/opengl/tests/copybits/copybits.cpp b/opengl/tests/copybits/copybits.cpp
new file mode 100644
index 0000000..ff17cc9
--- /dev/null
+++ b/opengl/tests/copybits/copybits.cpp
@@ -0,0 +1,752 @@
+// Test software OpenGL hardware accelleration using copybits.
+
+#define LOG_TAG "copybits_test"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <sys/types.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+
+#include <ui/PixelFormat.h>
+
+#include <cutils/log.h>
+#include <cutils/native_handle.h>
+
+#include <utils/Atomic.h>
+
+#include <private/ui/SharedState.h>
+
+#include <hardware/gralloc.h>
+#include <hardware/hardware.h>
+
+#define EGL_EGLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+extern "C" EGLNativeWindowType android_createDisplaySurface(void);
+
+using namespace android;
+
+EGLDisplay eglDisplay;
+EGLSurface eglSurface;
+EGLContext eglContext;
+GLuint texture;
+
+hw_module_t const* gralloc_module;
+alloc_device_t *sAllocDev;
+
+#define FIXED_ONE 0x10000
+
+int init_gl_surface();
+void free_gl_surface();
+void init_scene();
+
+int create_physical_texture();
+int readTimer();
+
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
+
+class NativeBuffer;
+
+class Buffer : public android_native_buffer_t,
+ public LightRefBase<Buffer>
+{
+public:
+
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage);
+
+ // return status
+ status_t initCheck() const;
+
+
+ uint32_t getWidth() const { return mWidth; }
+ uint32_t getHeight() const { return mHeight; }
+ uint32_t getStride() const { return mStride; }
+ uint32_t getUsage() const { return mUsage; }
+ PixelFormat getPixelFormat() const { return mFormat; }
+ buffer_handle_t getHandle() const { return mBufferHandle; }
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+ void setPixel(int x, int y, int r, int g, int b, int a);
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h);
+
+ static void incRef(android_native_base_t* buffer);
+ static void decRef(android_native_base_t* buffer);
+ static int getHandlePriv(android_native_buffer_t const * buffer,
+ buffer_handle_t* handle);
+
+ buffer_handle_t mBufferHandle;
+ ssize_t mInitCheck;
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mStride;
+ uint32_t mVStride;
+ PixelFormat mFormat;
+ void* mData;
+ uint32_t mUsage;
+};
+
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage)
+ : mBufferHandle(0), mInitCheck(NO_INIT),
+ mWidth(0), mHeight(0), mStride(0), mVStride(0), mFormat(format), mData(0),
+ mUsage(usage)
+{
+ common.magic = ANDROID_NATIVE_BUFFER_MAGIC;
+ common.version = sizeof(android_native_buffer_t);
+ common.incRef = incRef;
+ common.decRef = decRef;
+ android_native_buffer_t::getHandle = getHandlePriv;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
+}
+
+Buffer::~Buffer()
+{
+ if (mBufferHandle) {
+
+ gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module;
+ mod->unmap(mod, mBufferHandle);
+
+ sAllocDev->free(sAllocDev, mBufferHandle);
+ }
+}
+
+void Buffer::incRef(android_native_base_t* buffer) {
+ Buffer* self = static_cast<Buffer*>(
+ reinterpret_cast<android_native_buffer_t *>(buffer));
+ self->incStrong(self);
+}
+
+void Buffer::decRef(android_native_base_t* buffer) {
+ Buffer* self = static_cast<Buffer*>(
+ reinterpret_cast<android_native_buffer_t *>(buffer));
+ self->decStrong(self);
+}
+
+int Buffer::getHandlePriv(android_native_buffer_t const * buffer,
+ buffer_handle_t* handle) {
+ Buffer const * self = static_cast<Buffer const *>(buffer);
+ *handle = self->getHandle();
+ return 0;
+}
+
+status_t Buffer::initCheck() const {
+ return mInitCheck;
+}
+
+android_native_buffer_t* Buffer::getNativeBuffer() const
+{
+ Buffer* that = const_cast<Buffer*>(this);
+ that->android_native_buffer_t::width = mWidth;
+ that->android_native_buffer_t::height = mHeight;
+ that->android_native_buffer_t::stride = mStride;
+ that->android_native_buffer_t::format = mFormat;
+ that->android_native_buffer_t::usage = mUsage;
+ that->android_native_buffer_t::bits = mData;
+ return static_cast<android_native_buffer_t*>(that);
+}
+
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ int32_t stride;
+ err = sAllocDev->alloc(sAllocDev, w, h, mFormat, mUsage, &mBufferHandle, &stride);
+
+ if (err == NO_ERROR) {
+ void* addr = 0;
+ gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module;
+ err = mod->map(mod, mBufferHandle, &addr);
+ if (err == NO_ERROR) {
+ mData = addr;
+ mWidth = w;
+ mHeight = h;
+ mStride = stride;
+ mVStride = 0;
+ }
+ }
+
+ return err;
+}
+
+void Buffer::setPixel(int x, int y, int r, int g, int b, int a) {
+ if (x < 0 || (unsigned int) x >= mWidth
+ || y < 0 || (unsigned int) y >= mHeight) {
+ // clipped
+ return;
+ }
+ int index = mStride * y + x;
+ switch (mFormat) {
+ case HAL_PIXEL_FORMAT_RGB_565: {
+ unsigned short val = (unsigned short) (
+ ((0x1f & (r >> 3)) << 11)
+ | ((0x3f & (g >> 2)) << 5)
+ | (0x1f & (b >> 3)));
+ ((unsigned short*) mData)[index]= val;
+ }
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR
+ unsigned int val = (unsigned int)
+ (((a & 0xff) << 24)
+ | ((b & 0xff) << 16)
+ | ((g & 0xff) << 8)
+ | (r & 0xff));
+ ((unsigned int*) mData)[index] = val;
+ }
+ break;
+ default:
+ // Unsupported pixel format
+ break;
+ }
+}
+
+
+static void gluLookAt(float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ, float upX, float upY,
+ float upZ)
+{
+ // See the OpenGL GLUT documentation for gluLookAt for a description
+ // of the algorithm. We implement it in a straightforward way:
+
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // Normalize up
+ float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
+ upX *= rlup;
+ upY *= rlup;
+ upZ *= rlup;
+
+ // compute s = f x up (x means "cross product")
+
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ float m[16] ;
+ m[0] = sx;
+ m[1] = ux;
+ m[2] = -fx;
+ m[3] = 0.0f;
+
+ m[4] = sy;
+ m[5] = uy;
+ m[6] = -fy;
+ m[7] = 0.0f;
+
+ m[8] = sz;
+ m[9] = uz;
+ m[10] = -fz;
+ m[11] = 0.0f;
+
+ m[12] = 0.0f;
+ m[13] = 0.0f;
+ m[14] = 0.0f;
+ m[15] = 1.0f;
+
+ glMultMatrixf(m);
+ glTranslatef(-eyeX, -eyeY, -eyeZ);
+}
+
+int init_gralloc() {
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+
+ if (err == 0) {
+ gralloc_open(gralloc_module, &sAllocDev);
+ }
+ return err;
+}
+
+int init_gl_surface(void)
+{
+ EGLint numConfigs = 1;
+ EGLConfig myConfig = {0};
+ EGLint attrib[] =
+ {
+ EGL_DEPTH_SIZE, 16,
+ EGL_NONE
+ };
+
+ printf("init_gl_surface\n");
+ if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
+ {
+ printf("eglGetDisplay failed\n");
+ return 0;
+ }
+
+ if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
+ {
+ printf("eglInitialize failed\n");
+ return 0;
+ }
+
+ if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
+ {
+ printf("eglChooseConfig failed\n");
+ return 0;
+ }
+
+ if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
+ android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
+ {
+ printf("eglCreateWindowSurface failed\n");
+ return 0;
+ }
+
+ if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
+ {
+ printf("eglCreateContext failed\n");
+ return 0;
+ }
+
+ if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
+ {
+ printf("eglMakeCurrent failed\n");
+ return 0;
+ }
+
+ return 1;
+}
+
+void free_gl_surface(void)
+{
+ if (eglDisplay != EGL_NO_DISPLAY)
+ {
+ eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT );
+ eglDestroyContext( eglDisplay, eglContext );
+ eglDestroySurface( eglDisplay, eglSurface );
+ eglTerminate( eglDisplay );
+ eglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void init_scene(void)
+{
+ glDisable(GL_DITHER);
+ glEnable(GL_CULL_FACE);
+ float ratio = 320.0f / 480.0f;
+ glViewport(0, 0, 320, 480);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-ratio, ratio, -1, 1, 1, 10);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+ gluLookAt(
+ 0, 0, 3, // eye
+ 0, 0, 0, // center
+ 0, 1, 0); // up
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+// #define USE_ALPHA_COLOR
+
+#define USE_GL_REPLACE
+// #define USE_GL_MODULATE
+
+// #define USE_BLEND
+
+#define USE_565
+// #define USE_8888
+
+// #define USE_NEAREST
+#define USE_LINEAR
+
+#define USE_SCALE
+
+void setSmoothGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, grey, grey, grey, 255);
+ ++step;
+ }
+ }
+}
+
+void setSmoothAlphaGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, 255, 255, 255, grey);
+ ++step;
+ }
+ }
+}
+
+void setOrientedCheckerboard(Buffer* bufferObject) {
+ bufferObject->setPixel(0, 0, 0, 0, 0, 255);
+ for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) {
+ bufferObject->setPixel(x, 0, 0, 255, 0, 255);
+ }
+ for (unsigned int y = 1; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ if ((x ^ y ) & 1) {
+ bufferObject->setPixel(x, y, 255, 255, 255, 255);
+ } else {
+ bufferObject->setPixel(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+}
+
+int create_physical_texture(unsigned int w, unsigned int h)
+{
+
+#ifdef USE_565
+ PixelFormat format = HAL_PIXEL_FORMAT_RGB_565;
+#else
+ PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888;
+#endif
+ int usage = GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN |
+ GRALLOC_USAGE_HW_TEXTURE |
+ GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */
+ int32_t stride;
+ buffer_handle_t handle;
+
+ // Allocate the hardware buffer
+ Buffer* bufferObject = new Buffer(w, h, format, usage);
+
+ android_native_buffer_t* buffer = bufferObject->getNativeBuffer();
+
+ buffer->common.incRef(&buffer->common);
+
+ // create the new EGLImageKHR
+ EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE };
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)buffer, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ printf("Could not create an image %d\n", eglGetError());
+ return -1;
+ }
+
+ if (buffer->bits == NULL) {
+ printf("No bits allocated for image.\n");
+ return -2;
+ }
+
+ setOrientedCheckerboard(bufferObject);
+ // setSmoothGradient(bufferObject);
+ // setSmoothAlphaGradient(bufferObject);
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+#ifdef USE_LINEAR
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#elif defined(USE_NEAREST)
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#endif
+
+#ifdef USE_GL_REPLACE
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+#elif defined(USE_GL_MODULATE)
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
+#ifdef USE_ALPHA_COLOR
+ glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
+#else
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+#endif
+
+#ifdef USE_BLEND
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#endif
+ return 0;
+}
+
+static const int SCALE_COUNT = 12;
+
+int scale(int base, int factor) {
+ static const float kTable[SCALE_COUNT] = {
+ 0.1f, 0.25f, 0.5f, 0.75f, 1.0f,
+ 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f
+ };
+ return base * kTable[factor];
+}
+
+class Timer {
+ struct timeval first;
+ double elapsedSeconds;
+
+public:
+ Timer() {}
+ void start() {
+ gettimeofday(&first, NULL);
+ }
+
+ void stop() {
+ struct timeval second,
+ elapsed;
+ gettimeofday(&second, NULL);
+
+ if (first.tv_usec > second.tv_usec) {
+ second.tv_usec += 1000000;
+ second.tv_sec--;
+ }
+
+ elapsedSeconds = (second.tv_sec - first.tv_sec) +
+ (second.tv_usec - first.tv_usec) / 1000000.0;
+ }
+
+ double getElapsedSeconds() {
+ return elapsedSeconds;
+ }
+
+ double getElapsedMs() {
+ return elapsedSeconds* 1000.0f;
+ }
+};
+
+int testTime()
+{
+ static const int WIDTH = 320;
+ static const int HEIGHT = 480;
+ static const int SCALE = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+#if defined(USE_SCALE)
+ static const int scaleOffset = 0;
+#else
+ static const int scaleOffset = 1;
+#endif
+ printf("ms\n");
+ for(int j = 0; j < SCALE; j++) {
+ int w = WIDTH >> (j + scaleOffset);
+ int h = HEIGHT >> j;
+ int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+ Timer timer;
+ timer.start();
+
+ int copyCount = 1000;
+ for (int i = 0; i < copyCount; i++) {
+ glDrawTexiOES(0, 0, 0, w, h);
+ }
+
+ timer.stop();
+ printf("%g\n", timer.getElapsedMs() / copyCount);
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ return 0;
+}
+
+int testStretch()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+
+ for(int frame = 0; frame < 2; frame++) {
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+ glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16);
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ }
+ return 0;
+}
+
+int testRot90()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, 320, 480, 0, 0, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 0.4, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
+ glDisable(GL_BLEND);
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+
+ for(int frame = 0; frame < 2; frame++) {
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+
+ // Code copied from SurfaceFlinger LayerBase.cpp
+
+ const GLfixed texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 0x10000 },
+ { 0x10000, 0x10000 },
+ { 0x10000, 0 }
+ };
+
+ GLfixed fx = baseX << 16;
+ GLfixed fy = baseY << 16;
+ GLfixed fw = width << 16;
+ GLfixed fh = height << 16;
+
+ /*
+ * Vertex pattern:
+ * (2)--(3)
+ * |\ |
+ * | \ |
+ * | \ |
+ * | \|
+ * (1)--(0)
+ *
+ */
+
+ const GLfixed vertices[4][2] = {
+ {fx + fw, fy},
+ {fx, fy},
+ {fx, fy + fh},
+ {fx + fw, fy + fh}
+ };
+
+ static const bool rotate90 = true;
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FIXED, 0, vertices);
+ glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+
+ LOGW("testRot90 %d, %d %d, %d", baseX, baseY, width, height);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ }
+ return 0;
+}
+
+int main(int argc, char **argv)
+{
+
+ int q;
+ int start, end;
+
+ if (init_gralloc()) {
+ printf("gralloc initialization failed - exiting\n");
+ return 0;
+ }
+
+ printf("Initializing EGL...\n");
+
+ if(!init_gl_surface())
+ {
+ printf("GL initialisation failed - exiting\n");
+ return 0;
+ }
+
+ init_scene();
+
+ printf("Start test...\n");
+ // testTime();
+ // testStretch();
+ testRot90();
+ free_gl_surface();
+
+ return 0;
+}