Add 3D transforms support to all gradients.
Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index 2c1eb35..2565e65 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -77,10 +77,21 @@
const Snapshot& snapshot) {
}
- virtual void setMatrix(SkMatrix* matrix) {
- mMatrix = matrix;
+ void setMatrix(SkMatrix* matrix) {
+ updateLocalMatrix(matrix);
}
+ void updateLocalMatrix(const SkMatrix* matrix) {
+ if (matrix) {
+ mat4 localMatrix(*matrix);
+ mShaderMatrix.loadInverse(localMatrix);
+ } else {
+ mShaderMatrix.loadIdentity();
+ }
+ }
+
+ void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
+
protected:
inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);
@@ -88,11 +99,13 @@
SkShader* mKey;
SkShader::TileMode mTileX;
SkShader::TileMode mTileY;
- SkMatrix* mMatrix;
bool mBlend;
TextureCache* mTextureCache;
GradientCache* mGradientCache;
+
+ mat4 mUnitMatrix;
+ mat4 mShaderMatrix;
}; // struct SkiaShader
@@ -139,15 +152,7 @@
GLuint* textureUnit);
void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
- void setMatrix(SkMatrix* matrix);
-
private:
- void updateLocalMatrix(const SkMatrix* matrix);
- void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
-
- mat4 mUnitMatrix;
- mat4 mShaderMatrix;
-
float* mBounds;
uint32_t* mColors;
float* mPositions;
@@ -163,7 +168,7 @@
~SkiaSweepGradientShader();
virtual void describe(ProgramDescription& description, const Extensions& extensions);
- virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
GLuint* textureUnit);
void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
@@ -171,7 +176,6 @@
SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
- float mX, mY;
uint32_t* mColors;
float* mPositions;
int mCount;
@@ -185,11 +189,6 @@
int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
void describe(ProgramDescription& description, const Extensions& extensions);
- void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
- GLuint* textureUnit);
-
-private:
- float mRadius;
}; // struct SkiaCircularGradientShader
/**