Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 656a3c3..478a6dc 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -39,6 +39,7 @@
mInputCount = 0;
mOutputCount = 0;
mConstantCount = 0;
+ mIsValid = false;
}
Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
@@ -216,6 +217,7 @@
}
glDeleteShader(mShaderID);
mShaderID = 0;
+ rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
return false;
}
}
@@ -224,6 +226,7 @@
if (rsc->props.mLogShaders) {
LOGV("--Shader load result %x ", glGetError());
}
+ mIsValid = true;
return true;
}