More RS cpp binding work. All classes for
compute should be partially implemented at this time.
Change-Id: Iddf9405cc69513b708975d20783395f0be04c680
diff --git a/libs/rs/Script.h b/libs/rs/Script.h
new file mode 100644
index 0000000..54d1e40
--- /dev/null
+++ b/libs/rs/Script.h
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2008-2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __ANDROID_SCRIPT_H__
+#define __ANDROID_SCRIPT_H__
+
+#include <pthread.h>
+#include <rs.h>
+
+#include "RenderScript.h"
+#include "Allocation.h"
+
+class Type;
+class Element;
+class Allocation;
+
+class Script : public BaseObj {
+protected:
+ Script(void *id, RenderScript *rs);
+ void forEach(uint32_t slot, const Allocation *in, const Allocation *out, const void *v, size_t);
+ void bindAllocation(const Allocation *va, uint32_t slot);
+ void setVar(uint32_t index, const void *, size_t len);
+ void setVar(uint32_t index, const BaseObj *o);
+ void invoke(uint32_t slot, const void *v, size_t len);
+
+
+ void invoke(uint32_t slot) {
+ invoke(slot, NULL, 0);
+ }
+ void setVar(uint32_t index, float v) {
+ setVar(index, &v, sizeof(v));
+ }
+ void setVar(uint32_t index, double v) {
+ setVar(index, &v, sizeof(v));
+ }
+ void setVar(uint32_t index, int32_t v) {
+ setVar(index, &v, sizeof(v));
+ }
+ void setVar(uint32_t index, int64_t v) {
+ setVar(index, &v, sizeof(v));
+ }
+ void setVar(uint32_t index, bool v) {
+ setVar(index, &v, sizeof(v));
+ }
+
+public:
+ class FieldBase {
+ protected:
+ const Element *mElement;
+ Allocation *mAllocation;
+
+ void init(RenderScript *rs, uint32_t dimx, uint32_t usages = 0);
+
+ public:
+ const Element *getElement() {
+ return mElement;
+ }
+
+ const Type *getType() {
+ return mAllocation->getType();
+ }
+
+ const Allocation *getAllocation() {
+ return mAllocation;
+ }
+
+ //void updateAllocation();
+ };
+};
+
+#endif