Ensure SkiaPipeline always has a valid colorspace.
Previously we didn't assign a colorspace to the pipeline until it
was provided a surface to render into. This resulted in undefined
behavior if the application attempted to render an offscreen layer
before the OS provided the main window with its surface. Now instead
of deferring setting whether or not the application is wide gamut we
do initialize it to a default setting when the pipeline is created.
Bug: 148042673
Test: apct/device_boot_health_check_extra_postsubmit
Change-Id: I84d743511e949ac977486470bb14eec936de7f88
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
index ef0aa98..ba0d64c 100644
--- a/libs/hwui/renderthread/IRenderPipeline.h
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -66,7 +66,7 @@
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
virtual DeferredLayerUpdater* createTextureLayer() = 0;
- virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior, ColorMode colorMode,
+ virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior,
uint32_t extraBuffers) = 0;
virtual void onStop() = 0;
virtual bool isSurfaceReady() = 0;
@@ -80,6 +80,8 @@
virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
virtual void unpinImages() = 0;
+
+ virtual void setSurfaceColorProperties(ColorMode colorMode) = 0;
virtual SkColorType getSurfaceColorType() const = 0;
virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0;
virtual GrSurfaceOrigin getSurfaceOrigin() = 0;