Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h
new file mode 100644
index 0000000..03b6c2c
--- /dev/null
+++ b/libs/rs/rsSimpleMesh.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_SIMPLE_MESH_H
+#define ANDROID_RS_SIMPLE_MESH_H
+
+
+#include "RenderScript.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class SimpleMesh : public ObjectBase
+{
+public:
+ SimpleMesh();
+ ~SimpleMesh();
+
+ ObjectBaseRef<const Type> mIndexType;
+ ObjectBaseRef<const Type> mPrimitiveType;
+ ObjectBaseRef<const Type> *mVertexTypes;
+ uint32_t mVertexTypeCount;
+
+ ObjectBaseRef<Allocation> mIndexBuffer;
+ ObjectBaseRef<Allocation> mPrimitiveBuffer;
+ ObjectBaseRef<Allocation> *mVertexBuffers;
+
+ RsPrimitive mPrimitive;
+ uint32_t mGLPrimitive;
+
+
+ void render() const;
+ void renderRange(uint32_t start, uint32_t len) const;
+
+
+protected:
+};
+
+class SimpleMeshContext
+{
+public:
+ SimpleMeshContext();
+ ~SimpleMeshContext();
+
+
+};
+
+
+}
+}
+#endif //ANDROID_RS_SIMPLE_MESH_H
+