Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/AnimationContext.cpp b/libs/hwui/AnimationContext.cpp
index 5759ccd..46c9da2 100644
--- a/libs/hwui/AnimationContext.cpp
+++ b/libs/hwui/AnimationContext.cpp
@@ -26,11 +26,9 @@
: mClock(clock)
, mCurrentFrameAnimations(*this)
, mNextFrameAnimations(*this)
- , mFrameTimeMs(0) {
-}
+ , mFrameTimeMs(0) {}
-AnimationContext::~AnimationContext() {
-}
+AnimationContext::~AnimationContext() {}
void AnimationContext::destroy() {
startFrame(TreeInfo::MODE_RT_ONLY);
@@ -39,7 +37,7 @@
AnimatorManager& animators = current->mRenderNode->animators();
animators.endAllActiveAnimators();
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current,
- "endAllAnimators failed to remove from current frame list!");
+ "endAllAnimators failed to remove from current frame list!");
}
}
@@ -56,7 +54,7 @@
void AnimationContext::startFrame(TreeInfo::TraversalMode mode) {
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle,
- "Missed running animations last frame!");
+ "Missed running animations last frame!");
AnimationHandle* head = mNextFrameAnimations.mNextHandle;
if (head) {
mNextFrameAnimations.mNextHandle = nullptr;
@@ -73,20 +71,17 @@
animators.pushStaging();
animators.animateNoDamage(info);
LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current,
- "Animate failed to remove from current frame list!");
+ "Animate failed to remove from current frame list!");
}
}
void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator,
- AnimationListener* listener) {
+ AnimationListener* listener) {
listener->onAnimationFinished(animator);
}
AnimationHandle::AnimationHandle(AnimationContext& context)
- : mContext(context)
- , mPreviousHandle(nullptr)
- , mNextHandle(nullptr) {
-}
+ : mContext(context), mPreviousHandle(nullptr), mNextHandle(nullptr) {}
AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context)
: mRenderNode(&animatingNode)
@@ -98,7 +93,7 @@
AnimationHandle::~AnimationHandle() {
LOG_ALWAYS_FATAL_IF(mPreviousHandle || mNextHandle,
- "AnimationHandle destroyed while still animating!");
+ "AnimationHandle destroyed while still animating!");
}
void AnimationHandle::notifyAnimationsRan() {
@@ -112,7 +107,7 @@
void AnimationHandle::release() {
LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(),
- "Releasing the handle for an RenderNode with outstanding animators!");
+ "Releasing the handle for an RenderNode with outstanding animators!");
removeFromList();
mRenderNode->animators().setAnimationHandle(nullptr);
delete this;