Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/AnimatorManager.h b/libs/hwui/AnimatorManager.h
index 8e6f820..9575391 100644
--- a/libs/hwui/AnimatorManager.h
+++ b/libs/hwui/AnimatorManager.h
@@ -34,6 +34,7 @@
 // Responsible for managing the animators for a single RenderNode
 class AnimatorManager {
     PREVENT_COPY_AND_ASSIGN(AnimatorManager);
+
 public:
     explicit AnimatorManager(RenderNode& parent);
     ~AnimatorManager();
@@ -68,8 +69,8 @@
     AnimationHandle* mAnimationHandle;
 
     // To improve the efficiency of resizing & removing from the vector
-    std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
-    std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
+    std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
+    std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
 };
 
 } /* namespace uirenderer */