Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/AnimatorManager.h b/libs/hwui/AnimatorManager.h
index 8e6f820..9575391 100644
--- a/libs/hwui/AnimatorManager.h
+++ b/libs/hwui/AnimatorManager.h
@@ -34,6 +34,7 @@
// Responsible for managing the animators for a single RenderNode
class AnimatorManager {
PREVENT_COPY_AND_ASSIGN(AnimatorManager);
+
public:
explicit AnimatorManager(RenderNode& parent);
~AnimatorManager();
@@ -68,8 +69,8 @@
AnimationHandle* mAnimationHandle;
// To improve the efficiency of resizing & removing from the vector
- std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
- std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
+ std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
+ std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
};
} /* namespace uirenderer */