Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/CanvasState.cpp b/libs/hwui/CanvasState.cpp
index 9c068b0..d18c4ab 100644
--- a/libs/hwui/CanvasState.cpp
+++ b/libs/hwui/CanvasState.cpp
@@ -21,14 +21,8 @@
namespace android {
namespace uirenderer {
-
CanvasState::CanvasState(CanvasStateClient& renderer)
- : mWidth(-1)
- , mHeight(-1)
- , mSaveCount(1)
- , mCanvas(renderer)
- , mSnapshot(&mFirstSnapshot) {
-}
+ : mWidth(-1), mHeight(-1), mSaveCount(1), mCanvas(renderer), mSnapshot(&mFirstSnapshot) {}
CanvasState::~CanvasState() {
// First call freeSnapshot on all but mFirstSnapshot
@@ -57,10 +51,9 @@
mSaveCount = 1;
}
-void CanvasState::initializeSaveStack(
- int viewportWidth, int viewportHeight,
- float clipLeft, float clipTop,
- float clipRight, float clipBottom, const Vector3& lightCenter) {
+void CanvasState::initializeSaveStack(int viewportWidth, int viewportHeight, float clipLeft,
+ float clipTop, float clipRight, float clipBottom,
+ const Vector3& lightCenter) {
if (mWidth != viewportWidth || mHeight != viewportHeight) {
mWidth = viewportWidth;
mHeight = viewportHeight;
@@ -92,7 +85,7 @@
snapshot->~Snapshot();
// Arbitrary number, just don't let this grown unbounded
if (mSnapshotPoolCount > 10) {
- free((void*) snapshot);
+ free((void*)snapshot);
} else {
snapshot->previous = mSnapshotPool;
mSnapshotPool = snapshot;
@@ -215,7 +208,7 @@
void CanvasState::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
Rect bounds;
float radius;
- if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
+ if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported
bool outlineIsRounded = MathUtils::isPositive(radius);
if (!outlineIsRounded || currentTransform()->isSimple()) {
@@ -241,10 +234,9 @@
* @param snapOut if set, the geometry will be treated as having an AA ramp.
* See Rect::snapGeometryToPixelBoundaries()
*/
-bool CanvasState::calculateQuickRejectForScissor(float left, float top,
- float right, float bottom,
- bool* clipRequired, bool* roundRectClipRequired,
- bool snapOut) const {
+bool CanvasState::calculateQuickRejectForScissor(float left, float top, float right, float bottom,
+ bool* clipRequired, bool* roundRectClipRequired,
+ bool snapOut) const {
if (bottom <= top || right <= left) {
return true;
}
@@ -265,21 +257,20 @@
// round rect clip is required if RR clip exists, and geometry intersects its corners
if (roundRectClipRequired) {
- *roundRectClipRequired = mSnapshot->roundRectClipState != nullptr
- && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
+ *roundRectClipRequired = mSnapshot->roundRectClipState != nullptr &&
+ mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
}
return false;
}
-bool CanvasState::quickRejectConservative(float left, float top,
- float right, float bottom) const {
+bool CanvasState::quickRejectConservative(float left, float top, float right, float bottom) const {
if (bottom <= top || right <= left) {
return true;
}
Rect r(left, top, right, bottom);
currentTransform()->mapRect(r);
- r.roundOut(); // rounded out to be conservative
+ r.roundOut(); // rounded out to be conservative
Rect clipRect(currentRenderTargetClip());
clipRect.snapToPixelBoundaries();
@@ -289,5 +280,5 @@
return false;
}
-} // namespace uirenderer
-} // namespace android
+} // namespace uirenderer
+} // namespace android