Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/CanvasState.h b/libs/hwui/CanvasState.h
index b1fe09e..9ac35ff 100644
--- a/libs/hwui/CanvasState.h
+++ b/libs/hwui/CanvasState.h
@@ -32,8 +32,8 @@
*/
class CanvasStateClient {
public:
- CanvasStateClient() { }
- virtual ~CanvasStateClient() { }
+ CanvasStateClient() {}
+ virtual ~CanvasStateClient() {}
/**
* Callback allowing embedder to take actions in the middle of a
@@ -53,7 +53,7 @@
*/
virtual GLuint getTargetFbo() const = 0;
-}; // class CanvasStateClient
+}; // class CanvasStateClient
/**
* Implements Canvas state methods on behalf of Renderers.
@@ -86,13 +86,10 @@
* Initializes the first snapshot, computing the projection matrix,
* and stores the dimensions of the render target.
*/
- void initializeSaveStack(int viewportWidth, int viewportHeight,
- float clipLeft, float clipTop, float clipRight, float clipBottom,
- const Vector3& lightCenter);
+ void initializeSaveStack(int viewportWidth, int viewportHeight, float clipLeft, float clipTop,
+ float clipRight, float clipBottom, const Vector3& lightCenter);
- bool hasRectToRectTransform() const {
- return CC_LIKELY(currentTransform()->rectToRect());
- }
+ bool hasRectToRectTransform() const { return CC_LIKELY(currentTransform()->rectToRect()); }
// Save (layer)
int getSaveCount() const { return mSaveCount; }
@@ -112,9 +109,9 @@
void skew(float sx, float sy);
void setMatrix(const SkMatrix& matrix);
- void setMatrix(const Matrix4& matrix); // internal only convenience method
+ void setMatrix(const Matrix4& matrix); // internal only convenience method
void concatMatrix(const SkMatrix& matrix);
- void concatMatrix(const Matrix4& matrix); // internal only convenience method
+ void concatMatrix(const Matrix4& matrix); // internal only convenience method
// Clip
const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
@@ -132,13 +129,11 @@
* outline.
*/
void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
- void setClippingRoundRect(LinearAllocator& allocator,
- const Rect& rect, float radius, bool highPriority = true) {
+ void setClippingRoundRect(LinearAllocator& allocator, const Rect& rect, float radius,
+ bool highPriority = true) {
mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
}
- void setProjectionPathMask(const SkPath* path) {
- mSnapshot->setProjectionPathMask(path);
- }
+ void setProjectionPathMask(const SkPath* path) { mSnapshot->setProjectionPathMask(path); }
/**
* Returns true if drawing in the rectangle (left, top, right, bottom)
@@ -146,14 +141,19 @@
* perfect tests would return true.
*/
bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
- bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
+ bool* clipRequired, bool* roundRectClipRequired,
+ bool snapOut) const;
void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; }
inline const mat4* currentTransform() const { return currentSnapshot()->transform; }
- inline const Rect& currentRenderTargetClip() const { return currentSnapshot()->getRenderTargetClip(); }
+ inline const Rect& currentRenderTargetClip() const {
+ return currentSnapshot()->getRenderTargetClip();
+ }
inline int currentFlags() const { return currentSnapshot()->flags; }
- const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
+ const Vector3& currentLightCenter() const {
+ return currentSnapshot()->getRelativeLightCenter();
+ }
int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); }
int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); }
int getWidth() const { return mWidth; }
@@ -189,7 +189,7 @@
Snapshot* mSnapshotPool = nullptr;
int mSnapshotPoolCount = 0;
-}; // class CanvasState
+}; // class CanvasState
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android