Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index ff90160..be7d663 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -26,7 +26,7 @@
namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
- Layer::Api layerApi)
+ Layer::Api layerApi)
: mRenderState(renderState)
, mBlend(false)
, mSurfaceTexture(nullptr)
@@ -110,8 +110,8 @@
void DeferredLayerUpdater::doUpdateTexImage() {
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
- "doUpdateTexImage non GL backend %x, GL %x, VK %x",
- mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
+ "doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(),
+ Layer::Api::OpenGL, Layer::Api::Vulkan);
if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
float transform[16];
@@ -132,15 +132,15 @@
sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
if (buffer != nullptr) {
// force filtration if buffer size != layer size
- forceFilter = mWidth != static_cast<int>(buffer->getWidth())
- || mHeight != static_cast<int>(buffer->getHeight());
+ forceFilter = mWidth != static_cast<int>(buffer->getWidth()) ||
+ mHeight != static_cast<int>(buffer->getHeight());
}
- #if DEBUG_RENDERER
+#if DEBUG_RENDERER
if (dropCounter > 0) {
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
}
- #endif
+#endif
mSurfaceTexture->getTransformMatrix(transform);
updateLayer(forceFilter, transform);
@@ -149,8 +149,8 @@
void DeferredLayerUpdater::doUpdateVkTexImage() {
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
- "updateLayer non Vulkan backend %x, GL %x, VK %x",
- mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
+ "updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(),
+ Layer::Api::OpenGL, Layer::Api::Vulkan);
static const mat4 identityMatrix;
updateLayer(false, identityMatrix.data);