Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 6164e47..9dc029f 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -16,10 +16,10 @@
#pragma once
-#include <cutils/compiler.h>
-#include <gui/GLConsumer.h>
#include <SkColorFilter.h>
#include <SkMatrix.h>
+#include <cutils/compiler.h>
+#include <gui/GLConsumer.h>
#include <utils/StrongPointer.h>
#include <GLES2/gl2.h>
@@ -41,10 +41,11 @@
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
// and will not call incrementRef on it as a result.
typedef std::function<Layer*(RenderState& renderState, uint32_t layerWidth,
- uint32_t layerHeight, SkColorFilter* colorFilter, int alpha,
- SkBlendMode mode, bool blend)> CreateLayerFn;
- ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState,
- CreateLayerFn createLayerFn, Layer::Api layerApi);
+ uint32_t layerHeight, SkColorFilter* colorFilter, int alpha,
+ SkBlendMode mode, bool blend)>
+ CreateLayerFn;
+ ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
+ Layer::Api layerApi);
ANDROID_API ~DeferredLayerUpdater();
@@ -74,30 +75,24 @@
GLenum target = texture->getCurrentTextureTarget();
LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
- "set unsupported GLConsumer with target %x", target);
+ "set unsupported GLConsumer with target %x", target);
}
}
- ANDROID_API void updateTexImage() {
- mUpdateTexImage = true;
- }
+ ANDROID_API void updateTexImage() { mUpdateTexImage = true; }
ANDROID_API void setTransform(const SkMatrix* matrix) {
delete mTransform;
mTransform = matrix ? new SkMatrix(*matrix) : nullptr;
}
- SkMatrix* getTransform() {
- return mTransform;
- }
+ SkMatrix* getTransform() { return mTransform; }
ANDROID_API void setPaint(const SkPaint* paint);
void apply();
- Layer* backingLayer() {
- return mLayer;
- }
+ Layer* backingLayer() { return mLayer; }
void detachSurfaceTexture();
@@ -105,9 +100,7 @@
void destroyLayer();
- Layer::Api getBackingLayerApi() {
- return mLayerApi;
- }
+ Layer::Api getBackingLayerApi() { return mLayerApi; }
private:
RenderState& mRenderState;