Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/GlLayer.cpp b/libs/hwui/GlLayer.cpp
index 070e954..32a3014 100644
--- a/libs/hwui/GlLayer.cpp
+++ b/libs/hwui/GlLayer.cpp
@@ -23,17 +23,16 @@
#include <utils/Log.h>
-#define ATRACE_LAYER_WORK(label) \
- ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
- label, \
- (renderNode.get() != NULL) ? renderNode->getName() : "", \
- getWidth(), getHeight())
+#define ATRACE_LAYER_WORK(label) \
+ ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", label, \
+ (renderNode.get() != NULL) ? renderNode->getName() : "", getWidth(), \
+ getHeight())
namespace android {
namespace uirenderer {
GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
- SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend)
+ SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend)
: Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
, caches(Caches::getInstance())
, texture(caches) {
@@ -73,5 +72,5 @@
}
}
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android