Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/GpuMemoryTracker.h b/libs/hwui/GpuMemoryTracker.h
index 18e2330..de3ca99 100644
--- a/libs/hwui/GpuMemoryTracker.h
+++ b/libs/hwui/GpuMemoryTracker.h
@@ -25,11 +25,11 @@
extern pthread_t gGpuThread;
-#define ASSERT_GPU_THREAD() LOG_ALWAYS_FATAL_IF( \
- !pthread_equal(gGpuThread, pthread_self()), \
- "Error, %p of type %d (size=%d) used on wrong thread! cur thread %lu " \
- "!= gpu thread %lu", this, static_cast<int>(mType), mSize, \
- pthread_self(), gGpuThread)
+#define ASSERT_GPU_THREAD() \
+ LOG_ALWAYS_FATAL_IF(!pthread_equal(gGpuThread, pthread_self()), \
+ "Error, %p of type %d (size=%d) used on wrong thread! cur thread %lu " \
+ "!= gpu thread %lu", \
+ this, static_cast<int>(mType), mSize, pthread_self(), gGpuThread)
enum class GpuObjectType {
Texture = 0,
@@ -73,5 +73,5 @@
GpuObjectType mType;
};
-} // namespace uirenderer
-} // namespace android;
+} // namespace uirenderer
+} // namespace android;