Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Image.cpp b/libs/hwui/Image.cpp
index 68a356b..d30796d 100644
--- a/libs/hwui/Image.cpp
+++ b/libs/hwui/Image.cpp
@@ -25,11 +25,11 @@
Image::Image(sp<GraphicBuffer> buffer) {
// Create the EGLImage object that maps the GraphicBuffer
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
- EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
+ EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
+ EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
- mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
+ mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
+ attrs);
if (mImage == EGL_NO_IMAGE_KHR) {
ALOGW("Error creating image (%#x)", eglGetError());
@@ -57,5 +57,5 @@
}
}
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android