Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Image.h b/libs/hwui/Image.h
index b8f5a5b..989b6ff 100644
--- a/libs/hwui/Image.h
+++ b/libs/hwui/Image.h
@@ -45,23 +45,19 @@
      * Returns the name of the GL texture that can be used to sample
      * from this image.
      */
-    GLuint getTexture() const {
-        return mTexture;
-    }
+    GLuint getTexture() const { return mTexture; }
 
     /**
      * Returns the name of the EGL image represented by this object.
      */
-    EGLImageKHR getImage() const {
-        return mImage;
-    }
+    EGLImageKHR getImage() const { return mImage; }
 
 private:
     GLuint mTexture;
     EGLImageKHR mImage;
-}; // class Image
+};  // class Image
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
 
-#endif // ANDROID_HWUI_IMAGE_H
+#endif  // ANDROID_HWUI_IMAGE_H