Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Image.h b/libs/hwui/Image.h
index b8f5a5b..989b6ff 100644
--- a/libs/hwui/Image.h
+++ b/libs/hwui/Image.h
@@ -45,23 +45,19 @@
* Returns the name of the GL texture that can be used to sample
* from this image.
*/
- GLuint getTexture() const {
- return mTexture;
- }
+ GLuint getTexture() const { return mTexture; }
/**
* Returns the name of the EGL image represented by this object.
*/
- EGLImageKHR getImage() const {
- return mImage;
- }
+ EGLImageKHR getImage() const { return mImage; }
private:
GLuint mTexture;
EGLImageKHR mImage;
-}; // class Image
+}; // class Image
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_IMAGE_H
+#endif // ANDROID_HWUI_IMAGE_H