Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/LayerUpdateQueue.h b/libs/hwui/LayerUpdateQueue.h
index 38f3596..b14b80c 100644
--- a/libs/hwui/LayerUpdateQueue.h
+++ b/libs/hwui/LayerUpdateQueue.h
@@ -17,12 +17,12 @@
#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
+#include <utils/StrongPointer.h>
#include "Rect.h"
#include "utils/Macros.h"
-#include <utils/StrongPointer.h>
-#include <vector>
#include <unordered_map>
+#include <vector>
namespace android {
namespace uirenderer {
@@ -31,11 +31,11 @@
class LayerUpdateQueue {
PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
+
public:
struct Entry {
Entry(RenderNode* renderNode, const Rect& damage)
- : renderNode(renderNode)
- , damage(damage) {}
+ : renderNode(renderNode), damage(damage) {}
sp<RenderNode> renderNode;
Rect damage;
};
@@ -44,11 +44,12 @@
void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
void clear();
const std::vector<Entry>& entries() const { return mEntries; }
+
private:
std::vector<Entry> mEntries;
};
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
+#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H