Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/OpDumper.cpp b/libs/hwui/OpDumper.cpp
index f4b7ee0..5d2ccc7 100644
--- a/libs/hwui/OpDumper.cpp
+++ b/libs/hwui/OpDumper.cpp
@@ -34,14 +34,13 @@
     op.localMatrix.mapRect(localBounds);
     output << sOpNameLut[op.opId] << " " << localBounds;
 
-    if (op.localClip
-            && (!op.localClip->rect.contains(localBounds) || op.localClip->intersectWithRoot)) {
-        output << std::fixed << std::setprecision(0)
-             << " clip=" << op.localClip->rect
-             << " mode=" << (int)op.localClip->mode;
+    if (op.localClip &&
+        (!op.localClip->rect.contains(localBounds) || op.localClip->intersectWithRoot)) {
+        output << std::fixed << std::setprecision(0) << " clip=" << op.localClip->rect
+               << " mode=" << (int)op.localClip->mode;
 
         if (op.localClip->intersectWithRoot) {
-             output << " iwr";
+            output << " iwr";
         }
     }
 }
@@ -50,5 +49,5 @@
     return sOpNameLut[op.opId];
 }
 
-} // namespace uirenderer
-} // namespace android
+}  // namespace uirenderer
+}  // namespace android