Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/OpDumper.cpp b/libs/hwui/OpDumper.cpp
index f4b7ee0..5d2ccc7 100644
--- a/libs/hwui/OpDumper.cpp
+++ b/libs/hwui/OpDumper.cpp
@@ -34,14 +34,13 @@
op.localMatrix.mapRect(localBounds);
output << sOpNameLut[op.opId] << " " << localBounds;
- if (op.localClip
- && (!op.localClip->rect.contains(localBounds) || op.localClip->intersectWithRoot)) {
- output << std::fixed << std::setprecision(0)
- << " clip=" << op.localClip->rect
- << " mode=" << (int)op.localClip->mode;
+ if (op.localClip &&
+ (!op.localClip->rect.contains(localBounds) || op.localClip->intersectWithRoot)) {
+ output << std::fixed << std::setprecision(0) << " clip=" << op.localClip->rect
+ << " mode=" << (int)op.localClip->mode;
if (op.localClip->intersectWithRoot) {
- output << " iwr";
+ output << " iwr";
}
}
}
@@ -50,5 +49,5 @@
return sOpNameLut[op.opId];
}
-} // namespace uirenderer
-} // namespace android
+} // namespace uirenderer
+} // namespace android