Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index e43b80d..052798b 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -151,7 +151,7 @@
 }
 
 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
-        const mat4& transformMatrix, bool offset) {
+                  const mat4& transformMatrix, bool offset) {
     if (projectionMatrix != mProjection || offset != mOffset) {
         if (CC_LIKELY(!offset)) {
             glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
@@ -195,5 +195,5 @@
     mUse = false;
 }
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android