Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/RevealClip.h b/libs/hwui/RevealClip.h
index 63821dd..a5678d4 100644
--- a/libs/hwui/RevealClip.h
+++ b/libs/hwui/RevealClip.h
@@ -25,11 +25,7 @@
 
 class RevealClip {
 public:
-    RevealClip()
-            : mShouldClip(false)
-            , mX(0)
-            , mY(0)
-            , mRadius(0) {}
+    RevealClip() : mShouldClip(false), mX(0), mY(0), mRadius(0) {}
 
     void set(bool shouldClip, float x, float y, float radius) {
         mShouldClip = shouldClip;
@@ -43,13 +39,10 @@
         }
     }
 
-    bool willClip() const {
-        return mShouldClip;
-    }
+    bool willClip() const { return mShouldClip; }
 
     void getBounds(Rect* outBounds) const {
-        outBounds->set(mX - mRadius, mY - mRadius,
-                mX + mRadius, mY + mRadius);
+        outBounds->set(mX - mRadius, mY - mRadius, mX + mRadius, mY + mRadius);
     }
 
     float getRadius() const { return mRadius; }