Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/RevealClip.h b/libs/hwui/RevealClip.h
index 63821dd..a5678d4 100644
--- a/libs/hwui/RevealClip.h
+++ b/libs/hwui/RevealClip.h
@@ -25,11 +25,7 @@
class RevealClip {
public:
- RevealClip()
- : mShouldClip(false)
- , mX(0)
- , mY(0)
- , mRadius(0) {}
+ RevealClip() : mShouldClip(false), mX(0), mY(0), mRadius(0) {}
void set(bool shouldClip, float x, float y, float radius) {
mShouldClip = shouldClip;
@@ -43,13 +39,10 @@
}
}
- bool willClip() const {
- return mShouldClip;
- }
+ bool willClip() const { return mShouldClip; }
void getBounds(Rect* outBounds) const {
- outBounds->set(mX - mRadius, mY - mRadius,
- mX + mRadius, mY + mRadius);
+ outBounds->set(mX - mRadius, mY - mRadius, mX + mRadius, mY + mRadius);
}
float getRadius() const { return mRadius; }