Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index ab578d5..e8e92bd 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -74,13 +74,13 @@
class SkiaShader {
public:
static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
- GLuint* textureUnit, ProgramDescription* description,
- SkiaShaderData* outData);
- static void apply(Caches& caches, const SkiaShaderData& data,
- const GLsizei width, const GLsizei height);
+ GLuint* textureUnit, ProgramDescription* description,
+ SkiaShaderData* outData);
+ static void apply(Caches& caches, const SkiaShaderData& data, const GLsizei width,
+ const GLsizei height);
};
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_SKIA_SHADER_H
+#endif // ANDROID_HWUI_SKIA_SHADER_H