Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h
index 6108bb6..8476be7 100644
--- a/libs/hwui/SpotShadow.h
+++ b/libs/hwui/SpotShadow.h
@@ -27,22 +27,22 @@
class SpotShadow {
public:
- static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
- float lightSize, const Vector3* poly, int polyLength,
- const Vector3& polyCentroid, VertexBuffer& retstrips);
+ static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize,
+ const Vector3* poly, int polyLength, const Vector3& polyCentroid,
+ VertexBuffer& retstrips);
private:
struct VertexAngleData;
- static float projectCasterToOutline(Vector2& outline,
- const Vector3& lightCenter, const Vector3& polyVertex);
+ static float projectCasterToOutline(Vector2& outline, const Vector3& lightCenter,
+ const Vector3& polyVertex);
- static void computeLightPolygon(int points, const Vector3& lightCenter,
- float size, Vector3* ret);
+ static void computeLightPolygon(int points, const Vector3& lightCenter, float size,
+ Vector3* ret);
static void smoothPolygon(int level, int rays, float* rayDist);
- static float rayIntersectPoly(const Vector2* poly, int polyLength,
- const Vector2& point, float dx, float dy);
+ static float rayIntersectPoly(const Vector2* poly, int polyLength, const Vector2& point,
+ float dx, float dy);
static void xsort(Vector2* points, int pointsLength);
static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
@@ -57,23 +57,23 @@
static void reverse(Vector2* polygon, int len);
static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
- Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
- const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
+ Vector2* penumbra, int penumbraLength, Vector2* umbra,
+ int umbraLength, const Vector3* poly, int polyLength,
+ VertexBuffer& retstrips, const Vector2& centroid);
#if DEBUG_SHADOW
- static bool testConvex(const Vector2* polygon, int polygonLength,
- const char* name);
- static void testIntersection(const Vector2* poly1, int poly1Length,
- const Vector2* poly2, int poly2Length,
- const Vector2* intersection, int intersectionLength);
- static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound );
+ static bool testConvex(const Vector2* polygon, int polygonLength, const char* name);
+ static void testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2,
+ int poly2Length, const Vector2* intersection,
+ int intersectionLength);
+ static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound);
static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
#endif
-}; // SpotShadow
+}; // SpotShadow
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_SPOT_SHADOW_H
+#endif // ANDROID_HWUI_SPOT_SHADOW_H