Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 776ff8a..19e7bea 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -26,8 +26,8 @@
#include "Debug.h"
-#include <vector>
#include <unordered_map>
+#include <vector>
namespace android {
@@ -43,9 +43,9 @@
// Debug
#if DEBUG_TEXTURES
- #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
+#define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
#else
- #define TEXTURE_LOGD(...)
+#define TEXTURE_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
@@ -136,9 +136,9 @@
bool mDebugEnabled;
std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures;
-}; // class TextureCache
+}; // class TextureCache
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_TEXTURE_CACHE_H
+#endif // ANDROID_HWUI_TEXTURE_CACHE_H