Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/debug/NullGlesDriver.cpp b/libs/hwui/debug/NullGlesDriver.cpp
index 8fbe4bf..212b242 100644
--- a/libs/hwui/debug/NullGlesDriver.cpp
+++ b/libs/hwui/debug/NullGlesDriver.cpp
@@ -29,27 +29,27 @@
     GLboolean scissorEnabled;
 } gState;
 
-static void nullglGenCommon(GLsizei n, GLuint *buffers) {
+static void nullglGenCommon(GLsizei n, GLuint* buffers) {
     static GLuint nextId = 0;
     int i;
-    for(i = 0; i < n; i++) {
+    for (i = 0; i < n; i++) {
         buffers[i] = ++nextId;
     }
 }
 
-void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint *buffers) {
+void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint* buffers) {
     nullglGenCommon(n, buffers);
 }
 
-void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint *framebuffers) {
+void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint* framebuffers) {
     nullglGenCommon(n, framebuffers);
 }
 
-void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) {
+void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint* renderbuffers) {
     nullglGenCommon(n, renderbuffers);
 }
 
-void NullGlesDriver::glGenTextures_(GLsizei n, GLuint *textures) {
+void NullGlesDriver::glGenTextures_(GLsizei n, GLuint* textures) {
     nullglGenCommon(n, textures);
 }
 
@@ -63,35 +63,37 @@
     return ++nextShader;
 }
 
-void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint *params) {
+void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint* params) {
     switch (pname) {
-    case GL_DELETE_STATUS:
-    case GL_LINK_STATUS:
-    case GL_VALIDATE_STATUS:
-        *params = GL_TRUE;
-        break;
-    case GL_INFO_LOG_LENGTH:
-        *params = 16;
-        break;
+        case GL_DELETE_STATUS:
+        case GL_LINK_STATUS:
+        case GL_VALIDATE_STATUS:
+            *params = GL_TRUE;
+            break;
+        case GL_INFO_LOG_LENGTH:
+            *params = 16;
+            break;
     }
 }
 
-void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei* length,
+                                          GLchar* infoLog) {
     *length = snprintf(infoLog, bufSize, "success");
     if (*length >= bufSize) {
         *length = bufSize - 1;
     }
 }
 
-void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) {
+void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint* params) {
     switch (pname) {
-    case GL_COMPILE_STATUS:
-    case GL_DELETE_STATUS:
-        *params = GL_TRUE;
+        case GL_COMPILE_STATUS:
+        case GL_DELETE_STATUS:
+            *params = GL_TRUE;
     }
 }
 
-void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei* length,
+                                         GLchar* infoLog) {
     *length = snprintf(infoLog, bufSize, "success");
     if (*length >= bufSize) {
         *length = bufSize - 1;
@@ -100,9 +102,9 @@
 
 void setBooleanState(GLenum cap, GLboolean value) {
     switch (cap) {
-    case GL_SCISSOR_TEST:
-        gState.scissorEnabled = value;
-        break;
+        case GL_SCISSOR_TEST:
+            gState.scissorEnabled = value;
+            break;
     }
 }
 
@@ -116,55 +118,55 @@
 
 GLboolean NullGlesDriver::glIsEnabled_(GLenum cap) {
     switch (cap) {
-    case GL_SCISSOR_TEST:
-        return gState.scissorEnabled;
-    default:
-        return GL_FALSE;
+        case GL_SCISSOR_TEST:
+            return gState.scissorEnabled;
+        default:
+            return GL_FALSE;
     }
 }
 
-void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint *data) {
+void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint* data) {
     switch (pname) {
-    case GL_MAX_TEXTURE_SIZE:
-        *data = 2048;
-        break;
-    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-        *data = 4;
-        break;
-    default:
-        *data = 0;
+        case GL_MAX_TEXTURE_SIZE:
+            *data = 2048;
+            break;
+        case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+            *data = 4;
+            break;
+        default:
+            *data = 0;
     }
 }
 
 GLenum NullGlesDriver::glCheckFramebufferStatus_(GLenum target) {
     switch (target) {
-    case GL_FRAMEBUFFER:
-        return GL_FRAMEBUFFER_COMPLETE;
-    default:
-        return 0; // error case
+        case GL_FRAMEBUFFER:
+            return GL_FRAMEBUFFER_COMPLETE;
+        default:
+            return 0;  // error case
     }
 }
 
 static const char* getString(GLenum name) {
     switch (name) {
-    case GL_VENDOR:
-        return "android";
-    case GL_RENDERER:
-        return "null";
-    case GL_VERSION:
-        return "OpenGL ES 2.0 rev1";
-    case GL_SHADING_LANGUAGE_VERSION:
-        return "OpenGL ES GLSL ES 2.0 rev1";
-    case GL_EXTENSIONS:
-    default:
-        return "";
+        case GL_VENDOR:
+            return "android";
+        case GL_RENDERER:
+            return "null";
+        case GL_VERSION:
+            return "OpenGL ES 2.0 rev1";
+        case GL_SHADING_LANGUAGE_VERSION:
+            return "OpenGL ES GLSL ES 2.0 rev1";
+        case GL_EXTENSIONS:
+        default:
+            return "";
     }
 }
 
 const GLubyte* NullGlesDriver::glGetString_(GLenum name) {
-    return (GLubyte*) getString(name);
+    return (GLubyte*)getString(name);
 }
 
-} // namespace debug
-} // namespace uirenderer
-} // namespace android
+}  // namespace debug
+}  // namespace uirenderer
+}  // namespace android