Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/debug/NullGlesDriver.cpp b/libs/hwui/debug/NullGlesDriver.cpp
index 8fbe4bf..212b242 100644
--- a/libs/hwui/debug/NullGlesDriver.cpp
+++ b/libs/hwui/debug/NullGlesDriver.cpp
@@ -29,27 +29,27 @@
GLboolean scissorEnabled;
} gState;
-static void nullglGenCommon(GLsizei n, GLuint *buffers) {
+static void nullglGenCommon(GLsizei n, GLuint* buffers) {
static GLuint nextId = 0;
int i;
- for(i = 0; i < n; i++) {
+ for (i = 0; i < n; i++) {
buffers[i] = ++nextId;
}
}
-void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint *buffers) {
+void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint* buffers) {
nullglGenCommon(n, buffers);
}
-void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint *framebuffers) {
+void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint* framebuffers) {
nullglGenCommon(n, framebuffers);
}
-void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) {
+void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint* renderbuffers) {
nullglGenCommon(n, renderbuffers);
}
-void NullGlesDriver::glGenTextures_(GLsizei n, GLuint *textures) {
+void NullGlesDriver::glGenTextures_(GLsizei n, GLuint* textures) {
nullglGenCommon(n, textures);
}
@@ -63,35 +63,37 @@
return ++nextShader;
}
-void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint *params) {
+void NullGlesDriver::glGetProgramiv_(GLuint program, GLenum pname, GLint* params) {
switch (pname) {
- case GL_DELETE_STATUS:
- case GL_LINK_STATUS:
- case GL_VALIDATE_STATUS:
- *params = GL_TRUE;
- break;
- case GL_INFO_LOG_LENGTH:
- *params = 16;
- break;
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ *params = GL_TRUE;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = 16;
+ break;
}
}
-void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+void NullGlesDriver::glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei* length,
+ GLchar* infoLog) {
*length = snprintf(infoLog, bufSize, "success");
if (*length >= bufSize) {
*length = bufSize - 1;
}
}
-void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint *params) {
+void NullGlesDriver::glGetShaderiv_(GLuint shader, GLenum pname, GLint* params) {
switch (pname) {
- case GL_COMPILE_STATUS:
- case GL_DELETE_STATUS:
- *params = GL_TRUE;
+ case GL_COMPILE_STATUS:
+ case GL_DELETE_STATUS:
+ *params = GL_TRUE;
}
}
-void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+void NullGlesDriver::glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei* length,
+ GLchar* infoLog) {
*length = snprintf(infoLog, bufSize, "success");
if (*length >= bufSize) {
*length = bufSize - 1;
@@ -100,9 +102,9 @@
void setBooleanState(GLenum cap, GLboolean value) {
switch (cap) {
- case GL_SCISSOR_TEST:
- gState.scissorEnabled = value;
- break;
+ case GL_SCISSOR_TEST:
+ gState.scissorEnabled = value;
+ break;
}
}
@@ -116,55 +118,55 @@
GLboolean NullGlesDriver::glIsEnabled_(GLenum cap) {
switch (cap) {
- case GL_SCISSOR_TEST:
- return gState.scissorEnabled;
- default:
- return GL_FALSE;
+ case GL_SCISSOR_TEST:
+ return gState.scissorEnabled;
+ default:
+ return GL_FALSE;
}
}
-void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint *data) {
+void NullGlesDriver::glGetIntegerv_(GLenum pname, GLint* data) {
switch (pname) {
- case GL_MAX_TEXTURE_SIZE:
- *data = 2048;
- break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- *data = 4;
- break;
- default:
- *data = 0;
+ case GL_MAX_TEXTURE_SIZE:
+ *data = 2048;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ *data = 4;
+ break;
+ default:
+ *data = 0;
}
}
GLenum NullGlesDriver::glCheckFramebufferStatus_(GLenum target) {
switch (target) {
- case GL_FRAMEBUFFER:
- return GL_FRAMEBUFFER_COMPLETE;
- default:
- return 0; // error case
+ case GL_FRAMEBUFFER:
+ return GL_FRAMEBUFFER_COMPLETE;
+ default:
+ return 0; // error case
}
}
static const char* getString(GLenum name) {
switch (name) {
- case GL_VENDOR:
- return "android";
- case GL_RENDERER:
- return "null";
- case GL_VERSION:
- return "OpenGL ES 2.0 rev1";
- case GL_SHADING_LANGUAGE_VERSION:
- return "OpenGL ES GLSL ES 2.0 rev1";
- case GL_EXTENSIONS:
- default:
- return "";
+ case GL_VENDOR:
+ return "android";
+ case GL_RENDERER:
+ return "null";
+ case GL_VERSION:
+ return "OpenGL ES 2.0 rev1";
+ case GL_SHADING_LANGUAGE_VERSION:
+ return "OpenGL ES GLSL ES 2.0 rev1";
+ case GL_EXTENSIONS:
+ default:
+ return "";
}
}
const GLubyte* NullGlesDriver::glGetString_(GLenum name) {
- return (GLubyte*) getString(name);
+ return (GLubyte*)getString(name);
}
-} // namespace debug
-} // namespace uirenderer
-} // namespace android
+} // namespace debug
+} // namespace uirenderer
+} // namespace android