Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderstate/Blend.cpp b/libs/hwui/renderstate/Blend.cpp
index b1ca4a2..5bef01c 100644
--- a/libs/hwui/renderstate/Blend.cpp
+++ b/libs/hwui/renderstate/Blend.cpp
@@ -52,49 +52,42 @@
 
 // In this array, the index of each Blender equals the value of the first
 // entry. For instance, gBlends[1] == gBlends[SkBlendMode::kSrc]
-const Blender kBlends[] = {
-    { SkBlendMode::kClear,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kSrc,      GL_ONE,                 GL_ZERO },
-    { SkBlendMode::kDst,      GL_ZERO,                GL_ONE },
-    { SkBlendMode::kSrcOver,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kDstOver,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
-    { SkBlendMode::kSrcIn,    GL_DST_ALPHA,           GL_ZERO },
-    { SkBlendMode::kDstIn,    GL_ZERO,                GL_SRC_ALPHA },
-    { SkBlendMode::kSrcOut,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkBlendMode::kDstOut,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kSrcATop,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kDstATop,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
-    { SkBlendMode::kXor,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kPlus,     GL_ONE,                 GL_ONE },
-    { SkBlendMode::kModulate, GL_ZERO,                GL_SRC_COLOR },
-    { SkBlendMode::kScreen,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
-};
+const Blender kBlends[] = {{SkBlendMode::kClear, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
+                           {SkBlendMode::kSrc, GL_ONE, GL_ZERO},
+                           {SkBlendMode::kDst, GL_ZERO, GL_ONE},
+                           {SkBlendMode::kSrcOver, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+                           {SkBlendMode::kDstOver, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
+                           {SkBlendMode::kSrcIn, GL_DST_ALPHA, GL_ZERO},
+                           {SkBlendMode::kDstIn, GL_ZERO, GL_SRC_ALPHA},
+                           {SkBlendMode::kSrcOut, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
+                           {SkBlendMode::kDstOut, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
+                           {SkBlendMode::kSrcATop, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+                           {SkBlendMode::kDstATop, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
+                           {SkBlendMode::kXor, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+                           {SkBlendMode::kPlus, GL_ONE, GL_ONE},
+                           {SkBlendMode::kModulate, GL_ZERO, GL_SRC_COLOR},
+                           {SkBlendMode::kScreen, GL_ONE, GL_ONE_MINUS_SRC_COLOR}};
 
 // This array contains the swapped version of each SkBlendMode. For instance
 // this array's SrcOver blending mode is actually DstOver. You can refer to
 // createLayer() for more information on the purpose of this array.
-const Blender kBlendsSwap[] = {
-    { SkBlendMode::kClear,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkBlendMode::kSrc,      GL_ZERO,                GL_ONE },
-    { SkBlendMode::kDst,      GL_ONE,                 GL_ZERO },
-    { SkBlendMode::kSrcOver,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
-    { SkBlendMode::kDstOver,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kSrcIn,    GL_ZERO,                GL_SRC_ALPHA },
-    { SkBlendMode::kDstIn,    GL_DST_ALPHA,           GL_ZERO },
-    { SkBlendMode::kSrcOut,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kDstOut,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
-    { SkBlendMode::kSrcATop,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
-    { SkBlendMode::kDstATop,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kXor,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
-    { SkBlendMode::kPlus,     GL_ONE,                 GL_ONE },
-    { SkBlendMode::kModulate, GL_DST_COLOR,           GL_ZERO },
-    { SkBlendMode::kScreen,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
-};
+const Blender kBlendsSwap[] = {{SkBlendMode::kClear, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
+                               {SkBlendMode::kSrc, GL_ZERO, GL_ONE},
+                               {SkBlendMode::kDst, GL_ONE, GL_ZERO},
+                               {SkBlendMode::kSrcOver, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
+                               {SkBlendMode::kDstOver, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+                               {SkBlendMode::kSrcIn, GL_ZERO, GL_SRC_ALPHA},
+                               {SkBlendMode::kDstIn, GL_DST_ALPHA, GL_ZERO},
+                               {SkBlendMode::kSrcOut, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
+                               {SkBlendMode::kDstOut, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
+                               {SkBlendMode::kSrcATop, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
+                               {SkBlendMode::kDstATop, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+                               {SkBlendMode::kXor, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+                               {SkBlendMode::kPlus, GL_ONE, GL_ONE},
+                               {SkBlendMode::kModulate, GL_DST_COLOR, GL_ZERO},
+                               {SkBlendMode::kScreen, GL_ONE_MINUS_DST_COLOR, GL_ONE}};
 
-Blend::Blend()
-    : mEnabled(false)
-    , mSrcMode(GL_ZERO)
-    , mDstMode(GL_ZERO) {
+Blend::Blend() : mEnabled(false), mSrcMode(GL_ZERO), mDstMode(GL_ZERO) {
     // gl blending off by default
 }
 
@@ -145,4 +138,3 @@
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/renderstate/Blend.h b/libs/hwui/renderstate/Blend.h
index a9de246..7e559ba 100644
--- a/libs/hwui/renderstate/Blend.h
+++ b/libs/hwui/renderstate/Blend.h
@@ -28,6 +28,7 @@
 
 class Blend {
     friend class RenderState;
+
 public:
     // dictates whether to swap src/dst
     enum class ModeOrderSwap {
@@ -36,19 +37,18 @@
     };
     void syncEnabled();
 
-    static void getFactors(SkBlendMode mode, ModeOrderSwap modeUsage,
-            GLenum* outSrc, GLenum* outDst);
+    static void getFactors(SkBlendMode mode, ModeOrderSwap modeUsage, GLenum* outSrc,
+                           GLenum* outDst);
     void setFactors(GLenum src, GLenum dst);
 
-    bool  getEnabled() {
-        return mEnabled;
-    }
+    bool getEnabled() { return mEnabled; }
     void getFactors(GLenum* src, GLenum* dst) {
         *src = mSrcMode;
         *dst = mDstMode;
     }
 
     void dump();
+
 private:
     Blend();
     void invalidate();
@@ -60,4 +60,4 @@
 } /* namespace uirenderer */
 } /* namespace android */
 
-#endif // RENDERSTATE_BLEND_H
+#endif  // RENDERSTATE_BLEND_H
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp
index 6d02936..4f6c49e 100644
--- a/libs/hwui/renderstate/MeshState.cpp
+++ b/libs/hwui/renderstate/MeshState.cpp
@@ -38,12 +38,12 @@
     for (uint32_t i = 0; i < kMaxNumberOfQuads; i++) {
         uint16_t quad = i * 4;
         int index = i * 6;
-        regionIndices[index    ] = quad;       // top-left
-        regionIndices[index + 1] = quad + 1;   // top-right
-        regionIndices[index + 2] = quad + 2;   // bottom-left
-        regionIndices[index + 3] = quad + 2;   // bottom-left
-        regionIndices[index + 4] = quad + 1;   // top-right
-        regionIndices[index + 5] = quad + 3;   // bottom-right
+        regionIndices[index] = quad;          // top-left
+        regionIndices[index + 1] = quad + 1;  // top-right
+        regionIndices[index + 2] = quad + 2;  // bottom-left
+        regionIndices[index + 3] = quad + 2;  // bottom-left
+        regionIndices[index + 4] = quad + 1;  // top-right
+        regionIndices[index + 5] = quad + 3;  // bottom-right
     }
     glGenBuffers(1, &mQuadListIndices);
     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mQuadListIndices);
@@ -65,10 +65,10 @@
 void MeshState::dump() {
     ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
     ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
-    ALOGD("MeshState vertices: vertex data %p, stride %d",
-            mCurrentPositionPointer, mCurrentPositionStride);
-    ALOGD("MeshState texCoord: data %p, stride %d",
-            mCurrentTexCoordsPointer, mCurrentTexCoordsStride);
+    ALOGD("MeshState vertices: vertex data %p, stride %d", mCurrentPositionPointer,
+          mCurrentPositionStride);
+    ALOGD("MeshState texCoord: data %p, stride %d", mCurrentTexCoordsPointer,
+          mCurrentTexCoordsStride);
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -89,8 +89,8 @@
     return bindMeshBuffer(0);
 }
 
-void MeshState::genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size,
-        const void* data, GLenum usage) {
+void MeshState::genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data,
+                                      GLenum usage) {
     if (!*buffer) {
         glGenBuffers(1, buffer);
     }
@@ -98,8 +98,8 @@
     glBufferData(GL_ARRAY_BUFFER, size, data, usage);
 }
 
-void MeshState::updateMeshBufferSubData(GLuint buffer, GLintptr offset,
-        GLsizeiptr size, const void* data) {
+void MeshState::updateMeshBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
+                                        const void* data) {
     bindMeshBuffer(buffer);
     glBufferSubData(GL_ARRAY_BUFFER, offset, size, data);
 }
@@ -119,9 +119,8 @@
 
 void MeshState::bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride) {
     // update pos coords if !current vbo, since vertices may point into mutable memory (e.g. stack)
-    if (mCurrentBuffer == 0
-            || vertices != mCurrentPositionPointer
-            || stride != mCurrentPositionStride) {
+    if (mCurrentBuffer == 0 || vertices != mCurrentPositionPointer ||
+        stride != mCurrentPositionStride) {
         glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices);
         mCurrentPositionPointer = vertices;
         mCurrentPositionStride = stride;
@@ -130,9 +129,8 @@
 
 void MeshState::bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride) {
     // update tex coords if !current vbo, since vertices may point into mutable memory (e.g. stack)
-    if (mCurrentBuffer == 0
-            || vertices != mCurrentTexCoordsPointer
-            || stride != mCurrentTexCoordsStride) {
+    if (mCurrentBuffer == 0 || vertices != mCurrentTexCoordsPointer ||
+        stride != mCurrentTexCoordsStride) {
         glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
         mCurrentTexCoordsPointer = vertices;
         mCurrentTexCoordsStride = stride;
@@ -179,4 +177,3 @@
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/renderstate/MeshState.h b/libs/hwui/renderstate/MeshState.h
index 17ad462..95faf1e 100644
--- a/libs/hwui/renderstate/MeshState.h
+++ b/libs/hwui/renderstate/MeshState.h
@@ -33,10 +33,7 @@
 // This array is never used directly but used as a memcpy source in the
 // OpenGLRenderer constructor
 const TextureVertex kUnitQuadVertices[] = {
-        { 0, 0, 0, 0 },
-        { 1, 0, 1, 0 },
-        { 0, 1, 0, 1 },
-        { 1, 1, 1, 1 },
+        {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1},
 };
 
 const GLsizei kVertexStride = sizeof(Vertex);
@@ -82,15 +79,13 @@
      * Binds an attrib to the specified float vertex pointer.
      * Assumes a stride of gTextureVertexStride and a size of 2.
      */
-    void bindPositionVertexPointer(const GLvoid* vertices,
-            GLsizei stride = kTextureVertexStride);
+    void bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
 
     /**
      * Binds an attrib to the specified float vertex pointer.
      * Assumes a stride of gTextureVertexStride and a size of 2.
      */
-    void bindTexCoordsVertexPointer(const GLvoid* vertices,
-            GLsizei stride = kTextureVertexStride);
+    void bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
 
     /**
      * Resets the vertex pointers.
@@ -111,6 +106,7 @@
     ///////////////////////////////////////////////////////////////////////////////
     GLuint getUnitQuadVBO() { return mUnitQuadBuffer; }
     GLuint getQuadListIBO() { return mQuadListIndices; }
+
 private:
     MeshState();
 
@@ -134,4 +130,4 @@
 } /* namespace uirenderer */
 } /* namespace android */
 
-#endif // RENDERSTATE_MESHSTATE_H
+#endif  // RENDERSTATE_MESHSTATE_H
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
index ea292d6..a0f5cb9 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
+++ b/libs/hwui/renderstate/OffscreenBufferPool.cpp
@@ -33,8 +33,8 @@
 // OffscreenBuffer
 ////////////////////////////////////////////////////////////////////////////////
 
-OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
-        uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut)
+OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth,
+                                 uint32_t viewportHeight, bool wideColorGamut)
         : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
         , renderState(renderState)
         , viewportWidth(viewportWidth)
@@ -45,8 +45,8 @@
     uint32_t height = computeIdealDimension(viewportHeight);
     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
     caches.textureState().activateTexture(0);
-    texture.resize(width, height,
-            wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
+    texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(),
+                   GL_RGBA);
     texture.blend = true;
     texture.setWrap(GL_CLAMP_TO_EDGE);
     // not setting filter on texture, since it's set when drawing, based on transform
@@ -61,8 +61,8 @@
 void OffscreenBuffer::dirty(Rect dirtyArea) {
     dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
     if (!dirtyArea.isEmpty()) {
-        region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top,
-                dirtyArea.right, dirtyArea.bottom));
+        region.orSelf(
+                android::Rect(dirtyArea.left, dirtyArea.top, dirtyArea.right, dirtyArea.bottom));
     }
 }
 
@@ -78,7 +78,8 @@
     const float texX = 1.0f / float(texture.width());
     const float texY = 1.0f / float(texture.height());
 
-    FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
+    FatVector<TextureVertex, 64> meshVector(count *
+                                            4);  // uses heap if more than 64 vertices needed
     TextureVertex* mesh = &meshVector[0];
     for (size_t i = 0; i < count; i++) {
         const android::Rect* r = &rects[i];
@@ -94,10 +95,9 @@
         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
     }
     elementCount = count * 6;
-    renderState.meshState().genOrUpdateMeshBuffer(&vbo,
-            sizeof(TextureVertex) * count * 4,
-            &meshVector[0],
-            GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
+    renderState.meshState().genOrUpdateMeshBuffer(
+            &vbo, sizeof(TextureVertex) * count * 4, &meshVector[0],
+            GL_DYNAMIC_DRAW);  // TODO: GL_STATIC_DRAW if savelayer
 }
 
 uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
@@ -117,12 +117,11 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 OffscreenBufferPool::OffscreenBufferPool()
-     // 4 screen-sized RGBA_8888 textures
-    : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {
-}
+        // 4 screen-sized RGBA_8888 textures
+        : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {}
 
 OffscreenBufferPool::~OffscreenBufferPool() {
-    clear(); // TODO: unique_ptr?
+    clear();  // TODO: unique_ptr?
 }
 
 int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
@@ -143,8 +142,8 @@
     mSize = 0;
 }
 
-OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
-        const uint32_t width, const uint32_t height, bool wideColorGamut) {
+OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, const uint32_t width,
+                                          const uint32_t height, bool wideColorGamut) {
     OffscreenBuffer* layer = nullptr;
 
     Entry entry(width, height, wideColorGamut);
@@ -159,18 +158,18 @@
         layer->viewportHeight = height;
         mSize -= layer->getSizeInBytes();
     } else {
-        layer = new OffscreenBuffer(renderState, Caches::getInstance(),
-                width, height, wideColorGamut);
+        layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height,
+                                    wideColorGamut);
     }
 
     return layer;
 }
 
-OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
-        const uint32_t width, const uint32_t height) {
+OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, const uint32_t width,
+                                             const uint32_t height) {
     RenderState& renderState = layer->renderState;
-    if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width)
-            && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
+    if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) &&
+        layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
         // resize in place
         layer->viewportWidth = width;
         layer->viewportHeight = height;
@@ -214,5 +213,5 @@
     }
 }
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.h b/libs/hwui/renderstate/OffscreenBufferPool.h
index d9422c9..08ae052 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.h
+++ b/libs/hwui/renderstate/OffscreenBufferPool.h
@@ -18,10 +18,10 @@
 #define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
 
 #include <GpuMemoryTracker.h>
+#include <ui/Region.h>
 #include "Caches.h"
 #include "Texture.h"
 #include "utils/Macros.h"
-#include <ui/Region.h>
 
 #include <set>
 
@@ -42,8 +42,8 @@
  */
 class OffscreenBuffer : GpuMemoryTracker {
 public:
-    OffscreenBuffer(RenderState& renderState, Caches& caches,
-            uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut = false);
+    OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth,
+                    uint32_t viewportHeight, bool wideColorGamut = false);
     ~OffscreenBuffer();
 
     Rect getTextureCoordinates();
@@ -91,11 +91,11 @@
     OffscreenBufferPool();
     ~OffscreenBufferPool();
 
-    WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
-            const uint32_t width, const uint32_t height, bool wideColorGamut = false);
+    WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState, const uint32_t width,
+                                            const uint32_t height, bool wideColorGamut = false);
 
-    WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
-            const uint32_t width, const uint32_t height);
+    WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer, const uint32_t width,
+                                               const uint32_t height);
 
     void putOrDelete(OffscreenBuffer* layer);
 
@@ -120,6 +120,7 @@
      * Prints out the content of the pool.
      */
     void dump();
+
 private:
     struct Entry {
         Entry() {}
@@ -133,36 +134,29 @@
                 : layer(layer)
                 , width(layer->texture.width())
                 , height(layer->texture.height())
-                , wideColorGamut(layer->wideColorGamut) {
-        }
+                , wideColorGamut(layer->wideColorGamut) {}
 
         static int compare(const Entry& lhs, const Entry& rhs);
 
-        bool operator==(const Entry& other) const {
-            return compare(*this, other) == 0;
-        }
+        bool operator==(const Entry& other) const { return compare(*this, other) == 0; }
 
-        bool operator!=(const Entry& other) const {
-            return compare(*this, other) != 0;
-        }
+        bool operator!=(const Entry& other) const { return compare(*this, other) != 0; }
 
-        bool operator<(const Entry& other) const {
-            return Entry::compare(*this, other) < 0;
-        }
+        bool operator<(const Entry& other) const { return Entry::compare(*this, other) < 0; }
 
         OffscreenBuffer* layer = nullptr;
         uint32_t width = 0;
         uint32_t height = 0;
         bool wideColorGamut = false;
-    }; // struct Entry
+    };  // struct Entry
 
     std::multiset<Entry> mPool;
 
     uint32_t mSize = 0;
     uint32_t mMaxSize;
-}; // class OffscreenBufferCache
+};  // class OffscreenBufferCache
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
 
-#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
+#endif  // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
diff --git a/libs/hwui/renderstate/PixelBufferState.cpp b/libs/hwui/renderstate/PixelBufferState.cpp
index c23af52..3a6efb8 100644
--- a/libs/hwui/renderstate/PixelBufferState.cpp
+++ b/libs/hwui/renderstate/PixelBufferState.cpp
@@ -18,9 +18,7 @@
 namespace android {
 namespace uirenderer {
 
-PixelBufferState::PixelBufferState()
-        : mCurrentPixelBuffer(0) {
-}
+PixelBufferState::PixelBufferState() : mCurrentPixelBuffer(0) {}
 
 bool PixelBufferState::bind(GLuint buffer) {
     if (mCurrentPixelBuffer != buffer) {
@@ -42,4 +40,3 @@
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/renderstate/PixelBufferState.h b/libs/hwui/renderstate/PixelBufferState.h
index 8dab21d..f7ae6c5 100644
--- a/libs/hwui/renderstate/PixelBufferState.h
+++ b/libs/hwui/renderstate/PixelBufferState.h
@@ -22,10 +22,11 @@
 namespace uirenderer {
 
 class PixelBufferState {
-    friend class Caches; // TODO: move to RenderState
+    friend class Caches;  // TODO: move to RenderState
 public:
     bool bind(GLuint buffer);
     bool unbind();
+
 private:
     PixelBufferState();
     GLuint mCurrentPixelBuffer;
@@ -34,4 +35,4 @@
 } /* namespace uirenderer */
 } /* namespace android */
 
-#endif // RENDERSTATE_PIXELBUFFERSTATE_H
+#endif  // RENDERSTATE_PIXELBUFFERSTATE_H
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 0ceca33..5e33353 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -13,11 +13,11 @@
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
+#include "renderstate/RenderState.h"
+#include <GpuMemoryTracker.h>
 #include "DeferredLayerUpdater.h"
 #include "GlLayer.h"
 #include "VkLayer.h"
-#include <GpuMemoryTracker.h>
-#include "renderstate/RenderState.h"
 
 #include "renderthread/CanvasContext.h"
 #include "renderthread/EglManager.h"
@@ -31,21 +31,18 @@
 namespace uirenderer {
 
 RenderState::RenderState(renderthread::RenderThread& thread)
-        : mRenderThread(thread)
-        , mViewportWidth(0)
-        , mViewportHeight(0)
-        , mFramebuffer(0) {
+        : mRenderThread(thread), mViewportWidth(0), mViewportHeight(0), mFramebuffer(0) {
     mThreadId = pthread_self();
 }
 
 RenderState::~RenderState() {
     LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
-            "State object lifecycle not managed correctly");
+                        "State object lifecycle not managed correctly");
 }
 
 void RenderState::onGLContextCreated() {
     LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
-            "State object lifecycle not managed correctly");
+                        "State object lifecycle not managed correctly");
     GpuMemoryTracker::onGpuContextCreated();
 
     mBlend = new Blend();
@@ -67,7 +64,7 @@
 
 static void layerLostGlContext(Layer* layer) {
     LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL,
-            "layerLostGlContext on non GL layer");
+                        "layerLostGlContext on non GL layer");
     static_cast<GlLayer*>(layer)->onGlContextLost();
 }
 
@@ -94,7 +91,7 @@
 
 void RenderState::onVkContextCreated() {
     LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
-            "State object lifecycle not managed correctly");
+                        "State object lifecycle not managed correctly");
     GpuMemoryTracker::onGpuContextCreated();
 }
 
@@ -117,9 +114,9 @@
 void RenderState::flush(Caches::FlushMode mode) {
     switch (mode) {
         case Caches::FlushMode::Full:
-            // fall through
+        // fall through
         case Caches::FlushMode::Moderate:
-            // fall through
+        // fall through
         case Caches::FlushMode::Layers:
             if (mLayerPool) mLayerPool->clear();
             break;
@@ -140,7 +137,6 @@
     glViewport(0, 0, mViewportWidth, mViewportHeight);
 }
 
-
 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
     *outWidth = mViewportWidth;
     *outHeight = mViewportHeight;
@@ -189,15 +185,13 @@
     meshState().disableTexCoordsVertexArray();
     debugOverdraw(false, false);
     // TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
-    if (mCaches->extensions().hasLinearBlending() &&
-            mCaches->extensions().hasSRGBWriteControl()) {
+    if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
         glDisable(GL_FRAMEBUFFER_SRGB_EXT);
     }
 }
 
 void RenderState::resumeFromFunctorInvoke() {
-    if (mCaches->extensions().hasLinearBlending() &&
-            mCaches->extensions().hasSRGBWriteControl()) {
+    if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
         glEnable(GL_FRAMEBUFFER_SRGB_EXT);
     }
 
@@ -249,7 +243,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix,
-        bool overrideDisableBlending) {
+                         bool overrideDisableBlending) {
     const Glop::Mesh& mesh = glop.mesh;
     const Glop::Mesh::Vertices& vertices = mesh.vertices;
     const Glop::Mesh::Indices& indices = mesh.indices;
@@ -266,21 +260,19 @@
         fill.program->setColor(fill.color);
     }
 
-    fill.program->set(orthoMatrix,
-            glop.transform.modelView,
-            glop.transform.meshTransform(),
-            glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);
+    fill.program->set(orthoMatrix, glop.transform.modelView, glop.transform.meshTransform(),
+                      glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);
 
     // Color filter uniforms
     if (fill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
         const FloatColor& color = fill.filter.color;
-        glUniform4f(mCaches->program().getUniform("colorBlend"),
-                color.r, color.g, color.b, color.a);
+        glUniform4f(mCaches->program().getUniform("colorBlend"), color.r, color.g, color.b,
+                    color.a);
     } else if (fill.filterMode == ProgramDescription::ColorFilterMode::Matrix) {
         glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
-                fill.filter.matrix.matrix);
+                           fill.filter.matrix.matrix);
         glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
-                fill.filter.matrix.vector);
+                     fill.filter.matrix.vector);
     }
 
     // Round rect clipping uniforms
@@ -295,15 +287,14 @@
         // Divide by the radius to simplify the calculations in the fragment shader
         // roundRectPos is also passed from vertex shader relative to top/left & radius
         glUniform4f(fill.program->getUniform("roundRectInnerRectLTWH"),
-                innerRect.left / roundedOutRadius, innerRect.top / roundedOutRadius,
-                (innerRect.right - innerRect.left) / roundedOutRadius,
-                (innerRect.bottom - innerRect.top) / roundedOutRadius);
+                    innerRect.left / roundedOutRadius, innerRect.top / roundedOutRadius,
+                    (innerRect.right - innerRect.left) / roundedOutRadius,
+                    (innerRect.bottom - innerRect.top) / roundedOutRadius);
 
-        glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
-                1, GL_FALSE, &state->matrix.data[0]);
+        glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 1, GL_FALSE,
+                           &state->matrix.data[0]);
 
-        glUniform1f(fill.program->getUniform("roundRectRadius"),
-                roundedOutRadius);
+        glUniform1f(fill.program->getUniform("roundRectRadius"), roundedOutRadius);
     }
 
     GL_CHECKPOINT(MODERATE);
@@ -333,8 +324,8 @@
         }
 
         if (texture.textureTransform) {
-            glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
-                    GL_FALSE, &texture.textureTransform->data[0]);
+            glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, GL_FALSE,
+                               &texture.textureTransform->data[0]);
         }
     }
 
@@ -349,12 +340,13 @@
     if (vertices.attribFlags & VertexAttribFlags::Color) {
         colorLocation = fill.program->getAttrib("colors");
         glEnableVertexAttribArray(colorLocation);
-        glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color);
+        glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride,
+                              vertices.color);
     }
     int alphaLocation = -1;
     if (vertices.attribFlags & VertexAttribFlags::Alpha) {
         // NOTE: alpha vertex position is computed assuming no VBO
-        const void* alphaCoords = ((const GLbyte*) vertices.position) + kVertexAlphaOffset;
+        const void* alphaCoords = ((const GLbyte*)vertices.position) + kVertexAlphaOffset;
         alphaLocation = fill.program->getAttrib("vtxAlpha");
         glEnableVertexAttribArray(alphaLocation);
         glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
@@ -363,8 +355,9 @@
     SkiaShader::apply(*mCaches, fill.skiaShaderData, mViewportWidth, mViewportHeight);
 
     GL_CHECKPOINT(MODERATE);
-    Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
-            fill.skiaShaderData.bitmapData.bitmapTexture : nullptr;
+    Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType)
+                               ? fill.skiaShaderData.bitmapData.bitmapTexture
+                               : nullptr;
     const AutoTexture autoCleanup(texture);
 
     // If we have a shader and a base texture, the base texture is assumed to be an alpha mask
@@ -373,8 +366,8 @@
     if (colorSpaceTexture != nullptr) {
         if (colorSpaceTexture->hasColorSpaceConversion()) {
             const ColorSpaceConnector* connector = colorSpaceTexture->getColorSpaceConnector();
-            glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1,
-                    GL_FALSE, connector->getTransform().asArray());
+            glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1, GL_FALSE,
+                               connector->getTransform().asArray());
         }
 
         TransferFunctionType transferFunction = colorSpaceTexture->getTransferFunctionType();
@@ -387,15 +380,15 @@
                     break;
                 case TransferFunctionType::Full:
                     glUniform1fv(fill.program->getUniform("transferFunction"), 7,
-                            reinterpret_cast<const float*>(&source.getTransferParameters().g));
+                                 reinterpret_cast<const float*>(&source.getTransferParameters().g));
                     break;
                 case TransferFunctionType::Limited:
                     glUniform1fv(fill.program->getUniform("transferFunction"), 5,
-                            reinterpret_cast<const float*>(&source.getTransferParameters().g));
+                                 reinterpret_cast<const float*>(&source.getTransferParameters().g));
                     break;
                 case TransferFunctionType::Gamma:
                     glUniform1f(fill.program->getUniform("transferFunctionGamma"),
-                            source.getTransferParameters().g);
+                                source.getTransferParameters().g);
                     break;
             }
         }
@@ -421,16 +414,17 @@
         GLsizei elementsCount = mesh.elementCount;
         const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position);
         while (elementsCount > 0) {
-            GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
+            GLsizei drawCount = std::min(elementsCount, (GLsizei)kMaxNumberOfQuads * 6);
             GLsizei vertexCount = (drawCount / 6) * 4;
             meshState().bindPositionVertexPointer(vertexData, vertices.stride);
             if (vertices.attribFlags & VertexAttribFlags::TextureCoord) {
-                meshState().bindTexCoordsVertexPointer(
-                        vertexData + kMeshTextureOffset, vertices.stride);
+                meshState().bindTexCoordsVertexPointer(vertexData + kMeshTextureOffset,
+                                                       vertices.stride);
             }
 
             if (mCaches->extensions().getMajorGlVersion() >= 3) {
-                glDrawRangeElements(mesh.primitiveMode, 0, vertexCount-1, drawCount, GL_UNSIGNED_SHORT, nullptr);
+                glDrawRangeElements(mesh.primitiveMode, 0, vertexCount - 1, drawCount,
+                                    GL_UNSIGNED_SHORT, nullptr);
             } else {
                 glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr);
             }
@@ -439,10 +433,13 @@
         }
     } else if (indices.bufferObject || indices.indices) {
         if (mCaches->extensions().getMajorGlVersion() >= 3) {
-            // use glDrawRangeElements to reduce CPU overhead (otherwise the driver has to determine the min/max index values)
-            glDrawRangeElements(mesh.primitiveMode, 0, mesh.vertexCount-1, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices);
+            // use glDrawRangeElements to reduce CPU overhead (otherwise the driver has to determine
+            // the min/max index values)
+            glDrawRangeElements(mesh.primitiveMode, 0, mesh.vertexCount - 1, mesh.elementCount,
+                                GL_UNSIGNED_SHORT, indices.indices);
         } else {
-            glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices);
+            glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT,
+                           indices.indices);
         }
     } else {
         glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 315fa2d..e033cf2 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -26,14 +26,14 @@
 #include "renderstate/Stencil.h"
 #include "utils/Macros.h"
 
-#include <set>
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
-#include <ui/Region.h>
-#include <utils/Mutex.h>
-#include <utils/Functor.h>
-#include <utils/RefBase.h>
 #include <private/hwui/DrawGlInfo.h>
+#include <ui/Region.h>
+#include <utils/Functor.h>
+#include <utils/Mutex.h>
+#include <utils/RefBase.h>
+#include <set>
 
 class GrContext;
 
@@ -57,6 +57,7 @@
     friend class renderthread::RenderThread;
     friend class Caches;
     friend class renderthread::CacheManager;
+
 public:
     void onGLContextCreated();
     void onGLContextDestroyed();
@@ -79,12 +80,8 @@
 
     void debugOverdraw(bool enable, bool clear);
 
-    void registerLayer(Layer* layer) {
-        mActiveLayers.insert(layer);
-    }
-    void unregisterLayer(Layer* layer) {
-        mActiveLayers.erase(layer);
-    }
+    void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
+    void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); }
 
     void registerCanvasContext(renderthread::CanvasContext* context) {
         mRegisteredContexts.insert(context);
@@ -127,7 +124,6 @@
     explicit RenderState(renderthread::RenderThread& thread);
     ~RenderState();
 
-
     renderthread::RenderThread& mRenderThread;
     Caches* mCaches = nullptr;
 
diff --git a/libs/hwui/renderstate/Scissor.cpp b/libs/hwui/renderstate/Scissor.cpp
index 61dd8c3..e37ed02 100644
--- a/libs/hwui/renderstate/Scissor.cpp
+++ b/libs/hwui/renderstate/Scissor.cpp
@@ -23,12 +23,7 @@
 namespace uirenderer {
 
 Scissor::Scissor()
-    : mEnabled(false)
-    , mScissorX(0)
-    , mScissorY(0)
-    , mScissorWidth(0)
-    , mScissorHeight(0) {
-}
+        : mEnabled(false), mScissorX(0), mScissorY(0), mScissorWidth(0), mScissorHeight(0) {}
 
 bool Scissor::setEnabled(bool enabled) {
     if (mEnabled != enabled) {
@@ -44,9 +39,8 @@
 }
 
 bool Scissor::set(GLint x, GLint y, GLint width, GLint height) {
-    if (mEnabled && (x != mScissorX || y != mScissorY
-            || width != mScissorWidth || height != mScissorHeight)) {
-
+    if (mEnabled &&
+        (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight)) {
         if (x < 0) {
             width += x;
             x = 0;
@@ -80,10 +74,7 @@
     GLint width = std::max(0, ((int)clip.right) - x);
     GLint height = std::max(0, (viewportHeight - (int)clip.top) - y);
 
-    if (x != mScissorX
-            || y != mScissorY
-            || width != mScissorWidth
-            || height != mScissorHeight) {
+    if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) {
         glScissor(x, y, width, height);
 
         mScissorX = x;
@@ -104,10 +95,9 @@
 }
 
 void Scissor::dump() {
-    ALOGD("Scissor: enabled %d, %d %d %d %d",
-            mEnabled, mScissorX, mScissorY, mScissorWidth, mScissorHeight);
+    ALOGD("Scissor: enabled %d, %d %d %d %d", mEnabled, mScissorX, mScissorY, mScissorWidth,
+          mScissorHeight);
 }
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/renderstate/Scissor.h b/libs/hwui/renderstate/Scissor.h
index f302244..2b04f4e 100644
--- a/libs/hwui/renderstate/Scissor.h
+++ b/libs/hwui/renderstate/Scissor.h
@@ -26,6 +26,7 @@
 
 class Scissor {
     friend class RenderState;
+
 public:
     bool setEnabled(bool enabled);
     bool set(GLint x, GLint y, GLint width, GLint height);
@@ -33,6 +34,7 @@
     void reset();
     bool isEnabled() { return mEnabled; }
     void dump();
+
 private:
     Scissor();
     void invalidate();
@@ -46,4 +48,4 @@
 } /* namespace uirenderer */
 } /* namespace android */
 
-#endif // RENDERSTATE_SCISSOR_H
+#endif  // RENDERSTATE_SCISSOR_H
diff --git a/libs/hwui/renderstate/Stencil.cpp b/libs/hwui/renderstate/Stencil.cpp
index f594421..dc465fc 100644
--- a/libs/hwui/renderstate/Stencil.cpp
+++ b/libs/hwui/renderstate/Stencil.cpp
@@ -136,5 +136,5 @@
     ALOGD("Stencil: state %d", mState);
 }
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
diff --git a/libs/hwui/renderstate/Stencil.h b/libs/hwui/renderstate/Stencil.h
index 5f7d405..95f3723 100644
--- a/libs/hwui/renderstate/Stencil.h
+++ b/libs/hwui/renderstate/Stencil.h
@@ -78,36 +78,26 @@
     /**
      * Indicates whether either test or write is enabled.
      */
-    bool isEnabled() {
-        return mState != StencilState::Disabled;
-    }
+    bool isEnabled() { return mState != StencilState::Disabled; }
 
     /**
      * Indicates whether testing only is enabled.
      */
-    bool isTestEnabled() {
-        return mState == StencilState::Test;
-    }
+    bool isTestEnabled() { return mState == StencilState::Test; }
 
-    bool isWriteEnabled() {
-        return mState == StencilState::Write;
-    }
+    bool isWriteEnabled() { return mState == StencilState::Write; }
 
     void dump();
 
 private:
-    enum class StencilState {
-        Disabled,
-        Test,
-        Write
-    };
+    enum class StencilState { Disabled, Test, Write };
 
     void enable();
     StencilState mState = StencilState::Disabled;
 
-}; // class Stencil
+};  // class Stencil
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
 
-#endif // ANDROID_HWUI_STENCIL_H
+#endif  // ANDROID_HWUI_STENCIL_H
diff --git a/libs/hwui/renderstate/TextureState.cpp b/libs/hwui/renderstate/TextureState.cpp
index f9a1f8c..470b4f5 100644
--- a/libs/hwui/renderstate/TextureState.cpp
+++ b/libs/hwui/renderstate/TextureState.cpp
@@ -19,9 +19,9 @@
 #include "utils/TraceUtils.h"
 
 #include <GLES3/gl3.h>
-#include <memory>
-#include <SkCanvas.h>
 #include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <memory>
 
 namespace android {
 namespace uirenderer {
@@ -30,22 +30,16 @@
 static const int SHADOW_LUT_SIZE = 128;
 
 // Must define as many texture units as specified by kTextureUnitsCount
-const GLenum kTextureUnits[] = {
-    GL_TEXTURE0,
-    GL_TEXTURE1,
-    GL_TEXTURE2,
-    GL_TEXTURE3
-};
+const GLenum kTextureUnits[] = {GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3};
 
-TextureState::TextureState()
-        : mTextureUnit(0) {
+TextureState::TextureState() : mTextureUnit(0) {
     glActiveTexture(kTextureUnits[0]);
     resetBoundTextures();
 
     GLint maxTextureUnits;
     glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
     LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
-            "At least %d texture units are required!", kTextureUnitsCount);
+                        "At least %d texture units are required!", kTextureUnitsCount);
     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 }
 
@@ -86,8 +80,8 @@
 
 void TextureState::activateTexture(GLuint textureUnit) {
     LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
-            "Tried to use texture unit index %d, only %d exist",
-            textureUnit, kTextureUnitsCount);
+                        "Tried to use texture unit index %d, only %d exist", textureUnit,
+                        kTextureUnitsCount);
     if (mTextureUnit != textureUnit) {
         glActiveTexture(kTextureUnits[textureUnit]);
         mTextureUnit = textureUnit;
@@ -151,4 +145,3 @@
 
 } /* namespace uirenderer */
 } /* namespace android */
-
diff --git a/libs/hwui/renderstate/TextureState.h b/libs/hwui/renderstate/TextureState.h
index 7296fd3..f1996d4 100644
--- a/libs/hwui/renderstate/TextureState.h
+++ b/libs/hwui/renderstate/TextureState.h
@@ -16,8 +16,8 @@
 #ifndef RENDERSTATE_TEXTURESTATE_H
 #define RENDERSTATE_TEXTURESTATE_H
 
-#include "Vertex.h"
 #include "Texture.h"
+#include "Vertex.h"
 
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
@@ -29,9 +29,8 @@
 class Texture;
 
 class TextureState {
-    friend class Caches; // TODO: move to RenderState
+    friend class Caches;  // TODO: move to RenderState
 public:
-
     void constructTexture(Caches& caches);
 
     /**
@@ -96,4 +95,4 @@
 } /* namespace uirenderer */
 } /* namespace android */
 
-#endif // RENDERSTATE_BLEND_H
+#endif  // RENDERSTATE_BLEND_H