Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderthread/OpenGLPipeline.h b/libs/hwui/renderthread/OpenGLPipeline.h
index 1f467c1..118007c 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.h
+++ b/libs/hwui/renderthread/OpenGLPipeline.h
@@ -16,9 +16,9 @@
#pragma once
-#include "CanvasContext.h"
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
+#include "CanvasContext.h"
#include "FrameBuilder.h"
#include "IRenderPipeline.h"
@@ -34,14 +34,13 @@
MakeCurrentResult makeCurrent() override;
Frame getFrame() override;
bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
- const FrameBuilder::LightGeometry& lightGeometry,
- LayerUpdateQueue* layerUpdateQueue,
- const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
- const BakedOpRenderer::LightInfo& lightInfo,
- const std::vector< sp<RenderNode> >& renderNodes,
- FrameInfoVisualizer* profiler) override;
+ const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
+ const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
+ const BakedOpRenderer::LightInfo& lightInfo,
+ const std::vector<sp<RenderNode>>& renderNodes,
+ FrameInfoVisualizer* profiler) override;
bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
- FrameInfo* currentFrameInfo, bool* requireSwap) override;
+ FrameInfo* currentFrameInfo, bool* requireSwap) override;
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) override;
@@ -50,11 +49,11 @@
bool isContextReady() override;
void onDestroyHardwareResources() override;
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
- LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
- const BakedOpRenderer::LightInfo& lightInfo) override;
+ LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
+ const BakedOpRenderer::LightInfo& lightInfo) override;
TaskManager* getTaskManager() override;
- bool createOrUpdateLayer(RenderNode* node,
- const DamageAccumulator& damageAccumulator, bool wideColorGamut) override;
+ bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
+ bool wideColorGamut) override;
bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
void unpinImages() override;
@@ -62,8 +61,7 @@
static void destroyLayer(RenderNode* node);
static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
static void invokeFunctor(const RenderThread& thread, Functor* functor);
- static sk_sp<Bitmap> allocateHardwareBitmap(RenderThread& thread,
- SkBitmap& skBitmap);
+ static sk_sp<Bitmap> allocateHardwareBitmap(RenderThread& thread, SkBitmap& skBitmap);
private:
EglManager& mEglManager;