Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/utils/GLUtils.cpp b/libs/hwui/utils/GLUtils.cpp
index 33209759..bf27300 100644
--- a/libs/hwui/utils/GLUtils.cpp
+++ b/libs/hwui/utils/GLUtils.cpp
@@ -39,25 +39,25 @@
while ((status = glGetError()) != GL_NO_ERROR) {
errorObserved = true;
switch (status) {
- case GL_INVALID_ENUM:
- ALOGE("GL error: GL_INVALID_ENUM");
- break;
- case GL_INVALID_VALUE:
- ALOGE("GL error: GL_INVALID_VALUE");
- break;
- case GL_INVALID_OPERATION:
- ALOGE("GL error: GL_INVALID_OPERATION");
- break;
- case GL_OUT_OF_MEMORY:
- ALOGE("GL error: Out of memory!");
- break;
- default:
- ALOGE("GL error: 0x%x", status);
+ case GL_INVALID_ENUM:
+ ALOGE("GL error: GL_INVALID_ENUM");
+ break;
+ case GL_INVALID_VALUE:
+ ALOGE("GL error: GL_INVALID_VALUE");
+ break;
+ case GL_INVALID_OPERATION:
+ ALOGE("GL error: GL_INVALID_OPERATION");
+ break;
+ case GL_OUT_OF_MEMORY:
+ ALOGE("GL error: Out of memory!");
+ break;
+ default:
+ ALOGE("GL error: 0x%x", status);
}
}
return errorObserved;
#endif
}
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android