Avoid matching system locales in locale negotiation

Also:
1. Add AssetManager method for finding non-system locales: This is
used in per-app locale negotiation. (Normally,
AssetManager#getLocales() returns both system and non-system
locales.)

2. Match pseudolocales correctly in locale negotiation.

Bug: 25800576
Bug: 26236938
Change-Id: I116caf3a91c290deb4ad68b291c65b7035b18dd4
diff --git a/include/androidfw/AssetManager.h b/include/androidfw/AssetManager.h
index 3d4e47d..914ac3d 100644
--- a/include/androidfw/AssetManager.h
+++ b/include/androidfw/AssetManager.h
@@ -100,16 +100,17 @@
      * then on success, *cookie is set to the value corresponding to the
      * newly-added asset source.
      */
-    bool addAssetPath(const String8& path, int32_t* cookie, bool appAsLib=false);
+    bool addAssetPath(const String8& path, int32_t* cookie,
+        bool appAsLib=false, bool isSystemAsset=false);
     bool addOverlayPath(const String8& path, int32_t* cookie);
 
-    /*                                                                       
+    /*
      * Convenience for adding the standard system assets.  Uses the
      * ANDROID_ROOT environment variable to find them.
      */
     bool addDefaultAssets();
 
-    /*                                                                       
+    /*
      * Iterate over the asset paths in this manager.  (Previously
      * added via addAssetPath() and addDefaultAssets().)  On first call,
      * 'cookie' must be 0, resulting in the first cookie being returned.
@@ -118,7 +119,7 @@
      */
     int32_t nextAssetPath(const int32_t cookie) const;
 
-    /*                                                                       
+    /*
      * Return an asset path in the manager.  'which' must be between 0 and
      * countAssetPaths().
      */
@@ -221,11 +222,11 @@
      * the current data.
      */
     bool isUpToDate();
-    
+
     /**
      * Get the known locales for this asset manager object.
      */
-    void getLocales(Vector<String8>* locales) const;
+    void getLocales(Vector<String8>* locales, bool includeSystemLocales=true) const;
 
     /**
      * Generate idmap data to translate resources IDs between a package and a
@@ -237,11 +238,13 @@
 private:
     struct asset_path
     {
-        asset_path() : path(""), type(kFileTypeRegular), idmap(""), isSystemOverlay(false) {}
+        asset_path() : path(""), type(kFileTypeRegular), idmap(""),
+                       isSystemOverlay(false), isSystemAsset(false) {}
         String8 path;
         FileType type;
         String8 idmap;
         bool isSystemOverlay;
+        bool isSystemAsset;
     };
 
     Asset* openInPathLocked(const char* fileName, AccessMode mode,