Remove RenderThread from EglManager
Refactor to make EglManager re-usable.
Test: hwuiunit passes, hwuimacro works
Change-Id: Ie8e9398c703fada1dc5d8baca5f42485eadea202
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 95ca8d9..a36dae4 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -552,7 +552,7 @@
ATRACE_CALL();
if (level >= TRIM_MEMORY_COMPLETE) {
thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
- thread.eglManager().destroy();
+ thread.destroyGlContext();
thread.vulkanManager().destroy();
} else if (level >= TRIM_MEMORY_UI_HIDDEN) {
thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);