Optimize textures binding.
The renderer is still changing textures' wrap modes every time, this will require
a latter optimization.
Change-Id: I3eb92cb8c886c4a692b7f0ca759911f9371d4d2c
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 5667229..235931c 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -311,6 +311,9 @@
// Used to draw textured quads
TextureVertex mDrawTextureVertices[4];
+ // Current texture state
+ GLuint mLastTexture;
+
// Last known blend state
bool mBlend;
GLenum mLastSrcMode;