Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 8061515..7114f29 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -20,8 +20,8 @@
using namespace android;
using namespace android::renderscript;
-Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength)
+Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
+ const uint32_t * params, size_t paramLength)
: ProgramBase(rsc) {
initMemberVars();