Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 06fc3ec..d032930 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -58,8 +58,8 @@
     };
     Hal mHal;
 
-    Program(Context *, const char * shaderText, uint32_t shaderLength,
-                       const uint32_t * params, uint32_t paramLength);
+    Program(Context *, const char * shaderText, size_t shaderLength,
+            const uint32_t * params, size_t paramLength);
     virtual ~Program();
     virtual bool freeChildren();