Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 5cfdd8b..67c2a88 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -27,8 +27,9 @@
class ProgramVertex : public Program {
public:
- ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
- const uint32_t * params, uint32_t paramLength);
+ ProgramVertex(Context *,const char * shaderText, size_t shaderLength,
+ const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
+ const uint32_t * params, size_t paramLength);
virtual ~ProgramVertex();
virtual void setup(Context *rsc, ProgramVertexState *state);