Fix focused application handle. (DO NOT MERGE)
Fix a bug where we were always setting the focused application
handle to NULL. This broke ANR processing while starting
applications and caused input events to be dropped while
starting applications.
Bug: 4174573
Change-Id: Ice7ce3a2b65219568a8227fc1383bafb294666b5
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index ce8f076..b67929a 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1198,7 +1198,7 @@
mTempTouchState.copyFrom(mTouchState);
}
if (wrongDevice) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
+#if DEBUG_FOCUS
LOGD("Dropping event because a pointer for a different device is already down.");
#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
@@ -1318,7 +1318,7 @@
// If the pointer is not currently down, then ignore the event.
if (! mTempTouchState.down) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
+#if DEBUG_FOCUS
LOGD("Dropping event because the pointer is not down or we previously "
"dropped the pointer down event.");
#endif
@@ -1343,7 +1343,7 @@
}
}
if (! haveForegroundWindow) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
+#if DEBUG_FOCUS
LOGD("Dropping event because there is no touched foreground window to receive it.");
#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
@@ -1360,7 +1360,7 @@
if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
// If the touched window is paused then keep waiting.
if (touchedWindow.window->paused) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
+#if DEBUG_FOCUS
LOGD("Waiting because touched window is paused.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,