Merge "docs: Add more information for getting started with TV app" into lmp-docs
diff --git a/core/res/res/values/attrs.xml b/core/res/res/values/attrs.xml
index 251652e..22a3613 100644
--- a/core/res/res/values/attrs.xml
+++ b/core/res/res/values/attrs.xml
@@ -6352,7 +6352,7 @@
<!-- The summary for the Preference in a PreferenceActivity screen. -->
<attr name="summary" />
<!-- The order for the Preference (lower values are to be ordered first). If this is not
- specified, the default orderin will be alphabetic. -->
+ specified, the default ordering will be alphabetic. -->
<attr name="order" format="integer" />
<!-- When used inside of a modern PreferenceActivity, this declares
a new PreferenceFragment to be shown when the user selects this item. -->
diff --git a/docs/html/about/about_toc.cs b/docs/html/about/about_toc.cs
index c025b61..9033d69 100644
--- a/docs/html/about/about_toc.cs
+++ b/docs/html/about/about_toc.cs
@@ -11,6 +11,7 @@
<span class="en">Lollipop</span></a></div>
<ul>
<li><a href="<?cs var:toroot ?>about/versions/android-5.0.html">Android 5.0 APIs</a></li>
+ <li><a href="<?cs var:toroot ?>about/versions/android-5.0-changes.html">Android 5.0 Changes</a></li>
</ul>
</li>
<li class="nav-section">
diff --git a/docs/html/about/versions/android-5.0-changes.jd b/docs/html/about/versions/android-5.0-changes.jd
new file mode 100644
index 0000000..c1b9f09
--- /dev/null
+++ b/docs/html/about/versions/android-5.0-changes.jd
@@ -0,0 +1,527 @@
+page.title=Android 5.0 Changes
+excludeFromSuggestions=true
+sdk.platform.version=5.0
+sdk.platform.apiLevel=21
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>In this document</h2>
+
+<ol id="toc44" class="hide-nested">
+ <li><a href="#UI"><a href="#ART">ART Runtime</a></a></li>
+ <li><a href="#BehaviorNotifications">Notifications</a></li>
+ <li><a href="#BehaviorMediaControl">Media Controls</a></li>
+ <li><a href="#BehaviorGetRecentTasks">getRecentTasks()</a></li>
+ <li><a href="#64BitSupport">64-Bit Android NDK</a></li>
+ <li><a href="#BindService">Binding to a Service</a></li>
+ <li><a href="#Power"><a href="#BehaviorWebView">WebView</a></a></li>
+ <li><a href="#custom_permissions">Custom Permissions</a></li>
+ <li><a href="#ssl">TLS/SSL Configuration</a></li>
+</ol>
+
+<h2>API Differences</h2>
+<ol>
+<li><a href="{@docRoot}sdk/api_diff/21/changes.html">API level 20 to 21 »</a> </li>
+<li><a href="{@docRoot}sdk/api_diff/preview-21/changes.html">L Developer Preview to 21 »</a> </li>
+</ol>
+
+
+<h2>See Also</h2>
+<ol>
+<li><a href="{@docRoot}about/versions/lollipop.html">Android Lollipop Highlights</a> </li>
+<li><a href="{@docRoot}about/versions/android-5.0.html">Android 5.0 API Overview</a> </li>
+</ol>
+
+
+</div>
+</div>
+
+<p>API Level: {@sdkPlatformApiLevel}</p>
+<p>Along with new features and capabilities, Android 5.0 includes a variety of changes
+API changes,
+behavior changes, system enhancements, and bug fixes. This document highlights
+some of the key changes that you should be understand and account for in your apps.</p>
+
+<p>f you have previously published an app for Android, be aware that your app
+ might be affected by these changes in Android 5.0.</p>
+
+
+<p>For a high-level look at the new platform features, instead
+see the
+<a href="{@docRoot}about/versions/lollipop.html">Android Lollipop
+highlights</a>.</p>
+
+
+
+<h2 id="ART">Android Runtime (ART)</h2>
+
+<p>In Android 5.0 the ART runtime replaces Dalvik as the platform default. The ART runtime was
+introduced in Android 4.4 on an experimental basis.</p>
+
+<p>For an overview of ART's new features, see
+<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
+ART</a>. Some of the major new features are:</p>
+
+<ul>
+ <li>Ahead-of-time (AOT) compilation</li>
+ <li>Improved garbage collection (GC)</li>
+ <li>Improved debugging support</li>
+</ul>
+
+<p>Most Android apps should just work without any changes under ART. However, some
+techniques that work on Dalvik do not work on ART. For information about the
+most important issues, see
+<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
+Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
+
+<ul>
+ <li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
+ <li>You use development tools that generate non-standard code (such as some
+ obfuscators).</li>
+ <li>You use techniques that are incompatible with compacting garbage
+ collection. (ART does not currently implement compacting GC, but
+ compacting GC is under development in the Android Open Source
+ Project.)</li>
+</ul>
+
+
+<h2 id="BehaviorNotifications">Notifications</h2>
+
+<p>Make sure your notifications take these Android 5.0 changes into account.
+ To learn more about designing your notifications for Android 5.0 and higher,
+ see the <a href="{@docRoot}design/patterns/notifications.html">notifications design guide</a>.
+</p>
+
+<h3 id="NotificationsMaterialDesignStyle">Material design style</h3>
+<p>Notifications are drawn with dark text atop white (or very light) backgrounds
+ to match the new material design widgets. Make sure that all your
+ notifications look right with the new color scheme. If your notifications
+look wrong, fix them:</p>
+
+<ul>
+ <li>Use {@link android.app.Notification.Builder#setColor(int) setColor()}
+ to set an accent color in a circle behind your icon image. </li>
+ <li>Update or remove assets that involve color. The system ignores all
+ non-alpha channels in action icons and in the main notification icon. You
+ should assume that these icons will be alpha-only. The system draws
+ notification icons in white and action icons in dark gray.</li>
+</ul>
+
+<h3 id="NotificationsSoundVibration">Sound and vibration</h3>
+<p>If you are currently adding sounds and vibrations to your notifications by
+using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
+or {@link android.os.Vibrator} classes, remove this code so that
+the system can present notifications correctly in
+<em>priority</em> mode. Instead, use
+{@link android.app.Notification.Builder} methods to add sounds and
+vibration.</p>
+
+<p>Setting the device to
+{@link android.media.AudioManager#RINGER_MODE_SILENT RINGER_MODE_SILENT} causes
+the device to enter the new priority mode. The device leaves priority
+mode if you set it to
+{@link android.media.AudioManager#RINGER_MODE_NORMAL RINGER_MODE_NORMAL} or
+{@link android.media.AudioManager#RINGER_MODE_NORMAL RINGER_MODE_VIBRATE}.</p>
+
+<p>Previously, Android used {@link android.media.AudioManager#STREAM_MUSIC STREAM_MUSIC}
+as the master stream to control volume on tablet devices. In Android 5.0, the
+master volume stream for both phone and tablet devices is now unified, and
+is controlled by {@link android.media.AudioManager#STREAM_RING STREAM_RING} or
+{@link android.media.AudioManager#STREAM_NOTIFICATION STREAM_NOTIFICATION}.</p>
+
+<h3 id="NotificationsLockscreenVisibility">Lock screen visibility</h3>
+<p>By default, notifications now appear on the user's lock screen in Android 5.0.
+Users can choose to protect sensitive information from being exposed, in which
+case the system automatically redacts the text displayed by the notification. To
+customize this redacted notification, use
+{@link android.app.Notification.Builder#setPublicVersion(android.app.Notification)
+ setPublicVersion()}.</p>
+<p>If the notification does not contain personal information, or if you want to
+allow media playback control on the notification, call the
+{@link android.app.Notification.Builder#setVisibility(int) setVisibility()}
+method and set the notification's visibility level to
+{@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC}.
+</p>
+
+<h3 id="NotificationsMediaPlayback">Media playback</h3>
+<p>If you are implementing notifications that present media playback
+status or transport controls, consider using the new
+{@link android.app.Notification.MediaStyle} template instead of a custom
+{@link android.widget.RemoteViews.RemoteView} object. Whichever approach you
+choose, make sure to set the notification's visibility to
+{@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC} so that
+your controls are accessible from the lock screen. Note that beginning in
+Android 5.0, the system no longer shows
+{@link android.media.RemoteControlClient} objects on the lock screen. For more
+information, see
+<a href="#BehaviorMediaControl">If your app uses RemoteControlClient</a>.</p>
+
+<h3 id="NotificationsHeadsup">Heads-up notification</h3>
+<p>Notifications may now appear in a small floating window (also called a
+ heads-up notification) when the device is active (that is, the device is
+ unlocked and its screen is on). These notifications appear similar to the
+ compact form of your notification, except that the heads-up notification also
+ shows action buttons. Users can act on, or dismiss, a heads-up notification
+ without leaving the current app.</p>
+
+<p>Examples of conditions that may trigger heads-up notifications include:</p>
+
+<ul>
+ <li>The user's activity is in fullscreen mode (the app uses
+{@link android.app.Notification#fullScreenIntent})</li>
+ <li>The notification has high priority and uses ringtones or vibrations</li>
+</ul>
+
+<p>If your app implements notifications under any of those scenarios, make sure
+that heads-up notifications are presented correctly.</p>
+
+<h2 id="BehaviorMediaControl">Media Controls and RemoteControlClient</h2>
+<p>The {@link android.media.RemoteControlClient} class is now deprecated. Switch
+ to the new {@link android.media.session.MediaSession} API as
+ soon as possible.</p>
+
+<p>Lock screens in Android 5.0 do not show transport controls for
+your {@link android.media.session.MediaSession} or
+{@link android.media.RemoteControlClient}. Instead, your app can provide
+media playback control from the lock screen through a notification. This
+gives your app more control over the presentation of media buttons, while
+providing a consistent experience for users across locked and
+unlocked devices.</p>
+
+<p>Android 5.0 introduces a new
+{@link android.app.Notification.MediaStyle} template for this purpose.
+{@link android.app.Notification.MediaStyle} converts notification
+actions that you added with
+{@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence,
+ android.app.PendingIntent)
+Notification.Builder.addAction()} into compact buttons embedded in your app's
+media playback notifications. Pass your session token to the
+{@link android.app.Notification.MediaStyle#setMediaSession(android.media.session.MediaSession.Token)
+ setSession()} method to inform the system that this notification controls an
+ ongoing media session.</p>
+
+<p>Make sure to set the notification's visibility to
+ {@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC}
+ to mark the notification as safe to show on any lock screen (secure or
+ otherwise). For more information, see
+ <a href="#LockscreenNotifications">Lock screen notifications</a>.</p>
+
+<p>To display media playback controls if your app is running on the
+Android <a href="{@docRoot}tv/index.html">TV</a> or
+<a href="{@docRoot}wear/index.html">Wear</a> platform, implement the
+{@link android.media.session.MediaSession} class. You should also implement
+{@link android.media.session.MediaSession} if your app needs to receive media
+button events on Android devices.</p>
+
+<h2 id="BehaviorGetRecentTasks">getRecentTasks()</h2>
+
+<p>With the introduction of the new <em>concurrent documents and activities
+tasks</em> feature in Android 5.0 (see <a href="#Recents">Concurrent
+documents and activities in the recents screen</a> below),
+the {@link android.app.ActivityManager#getRecentTasks
+ActivityManager.getRecentTasks()} method is now deprecated to improve user
+privacy. For backward compatibility, this method still returns a small subset of
+its data, including the calling application’s own tasks and possibly some other
+non-sensitive tasks (such as Home). If your app is using this method to retrieve
+its own tasks, use {@link android.app.ActivityManager#getAppTasks() getAppTasks()}
+instead to retrieve that information.</p>
+
+<h2 id="64BitSupport">64-Bit Support in the Android NDK</h2>
+
+<p>Android 5.0 introduces support for 64-bit systems. The 64-bit enhancement
+ increases address space and improves performance, while still supporting
+ existing 32-bit apps fully. The 64-bit support also improves the performance of
+ OpenSSL for cryptography. In addition, this release introduces new native
+ media NDK APIs, as well as native OpenGL ES (GLES) 3.1 support.</p>
+
+<p>To use the 64-bit support provided in Android 5.0, download and install NDK
+ Revision 10c from the
+<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK page</a>. Refer to the
+Revision 10c <a href="{@docRoot}tools/sdk/ndk/index.html#Revisions">release notes</a>
+for more information about important changes and bug fixes to the NDK.</p>
+
+<h2 id="BindService">Binding to a Service</h2>
+
+<p>The
+ {@link android.content.Context#bindService(android.content.Intent, android.content.ServiceConnection, int) Context.bindService()}
+ method now requires an explicit {@link android.content.Intent},
+and throws an exception if given an implicit intent.
+To ensure your app is secure, use an explicit intent when starting or binding
+your {@link android.app.Service}, and do not declare intent filters for the service.</p>
+
+<h2 id="BehaviorWebView">WebView</h2>
+
+<p>Android 5.0 changes the default behavior for your app.</p>
+<ul>
+<li><strong>If your app targets API level 21 or higher:</strong>
+ <ul>
+ <li>The system
+ blocks <a href="https://developer.mozilla.org/en-US/docs/Security/MixedContent"
+ class="external-link">mixed content</a> and third party cookies by default. To allow mixed
+ content and third party cookies, use the
+ {@link android.webkit.WebSettings#setMixedContentMode(int) setMixedContentMode()}
+and {@link android.webkit.CookieManager#setAcceptThirdPartyCookies(android.webkit.WebView, boolean) setAcceptThirdPartyCookies()}
+methods respectively.</li>
+ <li>The system now intelligently chooses portions of the HTML
+ document to draw. This new default behavior helps to reduce memory
+ footprint and increase performance. If you want to
+ render the whole document at once, disable this optimization by calling
+ {@link android.webkit.WebView#enableSlowWholeDocumentDraw()}.</li>
+ </ul>
+</li>
+<li><strong>If your app targets API levels lower than 21:</strong> The system
+ allows mixed content and third party cookies, and always renders the whole
+ document at once.</li>
+</ul>
+
+<h2 id="custom_permissions">Uniqueness Requirement for Custom Permissions</h2>
+
+<p>
+ As documented in the <a href=
+ "{@docRoot}guide/topics/manifest/manifest-intro.html#perms">Permissions</a>
+ overview, Android apps can define custom permissions as a means of managing
+ access to components in a proprietary way, without using the platform’s
+ pre-defined system permissions. Apps define custom permissions in <a href=
+ "http://developer.android.com/guide/topics/manifest/permission-element.html"><code>
+ <permission></code></a> elements declared in their manifest files.
+</p>
+
+<p>
+ There are a small number of scenarios where defining custom permissions is a
+ legitimate and secure approach. However, creating custom permissions is
+ sometimes unnecessary and can even introduce potential risk to an app,
+ depending on the protection level assigned to the permissions.
+</p>
+
+<p>
+ Android 5.0 includes a behavior change to ensure
+ that only one app can define a given custom permission, unless signed with the
+ same key as other apps defining the permission.
+</p>
+
+<h3>
+ Apps using duplicate custom permissions
+</h3>
+
+<p>
+ Any app can define any custom permission it wants, so it can happen
+ that multiple apps might <strong>define the same custom permission</strong>.
+ For example, if two apps offer a similar capability, they might derive the
+ same logical name for their custom permissions. Apps might also incorporate
+ common public libraries or code examples that themselves include the same
+ custom permission definitions.
+</p>
+
+<p>
+ In Android 4.4 and earlier, users were able to install multiple such
+ apps on a given device, although the system assigned the protection level
+ specified by the first-installed app.
+</p>
+
+<p>
+ Starting in Android 5.0, the system enforces a new
+ <strong>uniqueness restriction on custom permissions</strong> for
+ apps that are signed with different keys. Now only one app on a device can
+ define a given custom permission (as determined by its name), unless the
+ other app defining the permission is signed with the same key. If the user
+ tries to install an app with a duplicate custom permission and is not signed
+ with the same key as the resident app that defines the permission, the system
+ blocks the installation.
+</p>
+
+<h3>
+ Considerations for your app
+</h3>
+
+<p>
+ In Android 5.0 and later, apps can continue to define their own custom
+ permissions just as before and to request custom permissions from other apps
+ through the <code><uses-permission></code> mechanism. However with the
+ new requirement introduced in Android 5.0, you should carefully assess
+ possible impacts on your app.
+</p>
+
+<p>
+ Here are some points to consider:
+</p>
+
+<ul>
+ <li>Does your app declare any <a href=
+ "http://developer.android.com/guide/topics/manifest/permission-element.html">
+ <code><permission></code></a> elements in its manifest? If so, are
+ they actually necessary to the proper function of your app or service? Or
+ could you use a system default permission instead?
+ </li>
+
+ <li>If you have <a href=
+ "http://developer.android.com/guide/topics/manifest/permission-element.html">
+ <code><permission></code></a> elements in your app, do you know where
+ they came from?
+ </li>
+
+ <li>Do you actually intend for other apps to request your custom permissions
+ through <a href=
+ "http://developer.android.com/guide/topics/manifest/uses-permission-element.html">
+ <code><uses-permission></code></a>?
+ </li>
+
+ <li>Are you using boilerplate or example code in your app that includes
+ <a href=
+ "http://developer.android.com/guide/topics/manifest/permission-element.html">
+ <code><permission></code></a> elements? Are those permission elements
+ actually necessary?
+ </li>
+
+ <li>Do your custom permissions use names that are simple or based on common
+ terms that other apps might share?
+ </li>
+</ul>
+
+<h3>
+ New installs and updates
+</h3>
+
+<p>
+ As mentioned above, for new installs and updates of your app on devices
+ running Android 4.4 or earlier are unaffected and there is no change in
+ behavior. For new installs and updates on devices running Android 5.0 or
+ later, the system <strong>prevents installation of your app</strong> if it
+ defines a custom permission that is already defined by an existing resident
+ app.
+</p>
+
+<h3>
+ Existing installs with Android 5.0 system update
+</h3>
+
+<p>
+ If your app uses custom permissions and is widely distributed and installed,
+ there’s a chance that it will be affected when users receive update their
+ devices to Android 5.0. After the system update is installed, the system
+ revalidates installed apps, including a check of their custom permissions. If
+ your app defines a custom permission that is already defined by another app
+ that has already been validated, and your app is not signed with the same key
+ as the other app, the system <strong>does not re-install your app</strong>.
+</p>
+
+<h3>
+ Recommendations
+</h3>
+
+<p>
+ On devices running Android 5.0 or later, we recommend that you examine your
+ app immediately, make any adjustments needed, and publish the updated version
+ as soon as possible to your users.
+</p>
+
+<ul>
+ <li>If you are using custom permissions in your app, consider their origin
+ and whether you actually need them. Remove all <a href=
+ "http://developer.android.com/guide/topics/manifest/permission-element.html">
+ <code><permission></code></a> elements from your app, unless you are
+ certain that they are required for proper function of your app.
+ </li>
+
+ <li>Consider replacing your custom permissions with system default
+ permissions where possible.
+ </li>
+
+ <li>If your app requires custom permissions, rename your custom permissions
+ to be unique to your app, such as by appending them to the full package name
+ of your app.
+ </li>
+
+ <li>If you have a suite of apps <em>signed with different keys</em> and the apps
+ access a shared component by means of a custom permission, make sure that the
+ custom permission is only defined once, in the shared component. Apps that
+ use the shared component should not define the custom permission themselves,
+ but should instead request access through the <a href=
+ "{@docRoot}guide/topics/manifest/uses-permission-element.html">
+ <code><uses-permission></code></a> mechanism.
+ </li>
+
+ <li>If you have a suite of apps are <em>signed with the same key</em>,
+ each app can define the same custom permission(s) as <span style="white-space:nowrap;">needed
+ — the</span> system allows the apps to be installed in the usual way.
+ </li>
+
+</ul>
+
+
+<h2 id="ssl">
+ TLS/SSL Default Configuration Changes
+</h2>
+
+<p>
+ Android 5.0 introduces changes the default TLS/SSL configuration used by apps
+ for HTTPS and other TLS/SSL traffic:
+</p>
+
+<ul>
+ <li>TLSv1.2 and TLSv1.1 protocols are now enabled,</li>
+ <li>AES-GCM (AEAD) cipher suites are now enabled,</li>
+ <li>MD5, 3DES, export, and static key ECDH cipher suites are now disabled,</li>
+ <li>Forward Secrecy cipher suites (ECDHE and DHE) are preferred.</li>
+</ul>
+
+<p>
+ These changes may lead to breakages in HTTPS or TLS/SSL connectivity in a
+ small number of cases listed below.
+</p>
+
+<p>
+ Note that the security ProviderInstaller from Google Play services already
+ offers these changes across Android platform versions back to Android 2.3.
+</p>
+
+<h3>
+ Server does not support any of the enabled ciphers suites
+</h3>
+
+<p>
+ For example, a server might support only 3DES or MD5 cipher suites. The
+ preferred fix is to improve the server’s configuration to enable stronger and
+ more modern cipher suites and protocols. Ideally, TLSv1.2 and AES-GCM should
+ be enabled, and Forward Secrecy cipher suites (ECDHE, DHE) should be enabled
+ and preferred.
+</p>
+
+<p>
+ An alternative is to modify the app to use a custom SSLSocketFactory to
+ communicate with the server. The factory should be designed to create
+ SSLSocket instances which have some of the cipher suites required by the
+ server enabled in addition to default cipher suites.
+</p>
+
+<h3>
+ App is making wrong assumptions about cipher suites used to connect to server
+</h3>
+
+<p>
+ For example, some apps contain a custom X509TrustManager that breaks because
+ it expects the authType parameter to be RSA but encounters ECDHE_RSA or
+ DHE_RSA.
+</p>
+
+<h3>
+ Server is intolerant to TLSv1.1, TLSv1.2 or new TLS extensions
+</h3>
+
+<p>
+ For example, the TLS/SSL handshake with a server is erroneously rejected or
+ stalls. The preferred fix is to upgrade the server to comply with the TLS/SSL
+ protocol. This will make the server successfully negotiate these newer
+ protocols or negotiate TLSv1 or older protocols and ignore TLS extensions it
+ does not understand. In some cases disabling TLSv1.1 and TLSv1.2 on the
+ server may work as a stopgap measure until the server software is upgraded.
+</p>
+
+<p>
+ An alternative is to modify the app to use a custom SSLSocketFactory to
+ communicate with the server. The factory should be designed to create
+ SSLSocket instances with only those protocols enabled which are correctly
+ supported by the server.
+</p>
\ No newline at end of file
diff --git a/docs/html/about/versions/android-5.0.jd b/docs/html/about/versions/android-5.0.jd
index a438420..756b75f 100644
--- a/docs/html/about/versions/android-5.0.jd
+++ b/docs/html/about/versions/android-5.0.jd
@@ -15,17 +15,10 @@
<ol id="toc44" class="hide-nested">
<li><a href="#ApiLevel">Update your target API level</a></li>
- <li><a href="#Behaviors">Important Behavior Changes</a>
- <ol>
- <li><a href="#ART">If you haven't tested your app against the new Android Runtime (ART)...</a></li>
- <li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
- <li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
-<li><a href="#BehaviorGetRecentTasks">If your app uses getRecentTasks()...</a></li>
-<li><a href="#64BitSupport">If you are using the Android Native Development Kit (NDK)...</a></li>
-<li><a href="#BindService">If your app binds to a Service...</a></li>
-<li><a href="#BehaviorWebView">If your app uses a WebView...</a></li>
- </ol>
- </li>
+
+
+
+
<li><a href="#UI">User Interface</a>
<ol>
<li><a href="#MaterialDesign">Material design support</a></li>
@@ -113,6 +106,13 @@
<li><a href="{@docRoot}sdk/api_diff/preview-21/changes.html">L Developer Preview to 21 »</a> </li>
</ol>
+<h2>See Also</h2>
+<ol>
+<li><a href="{@docRoot}about/versions/android-5.0-changes.html">Android 5.0 Behavior Changes</a> </li>
+<li><a href="{@docRoot}about/versions/lollipop.html">Android Lollipop Highlights</a> </li>
+</ol>
+
+
</div>
</div>
@@ -122,12 +122,19 @@
offers new features for users and app developers. This document provides an
introduction to the most notable new APIs.</p>
+<p>
+ If you have a published app, make sure to check out the <a href=
+ "{@docRoot}about/versions/android-5.0-changes.html">Android 5.0 Behavior
+ Changes</a> that you should account for in your app. These behavior changes
+ may affect your app on Android 5.0 devices, even if you are not using new APIs
+ or targeting new functionality.
+</p>
+
<p>For a high-level look at the new platform features, instead
see the
<a href="{@docRoot}about/versions/lollipop.html">Android Lollipop
highlights</a>.</p>
-
<h3 id="Start">Start developing</h3>
<p>To start building apps for Android 5.0, you must first <a href="{@docRoot}sdk/index.html">get
@@ -143,8 +150,6 @@
">To test your apps on a real device, flash a Nexus 5 or Nexus 7 with the <br>
<a href="/preview/index.html#Start"><b>ANDROID PREVIEW SYSTEM IMAGE</b></a>.</p>
-
-
<h3 id="ApiLevel">Update your target API level</h3>
<p>To better optimize your app for devices running Android {@sdkPlatformVersion},
@@ -166,237 +171,18 @@
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API
Level?</a></p>
-<h2 id="Behaviors">Important Behavior Changes</h2>
+<h3 id="Behaviors">Important behavior changes</h3>
-<p>If you have previously published an app for Android, be aware that your app
- might be affected by changes in Android 5.0.</p>
+<p>If you have previously published an app for Android, be aware that your app might be affected by changes in Android 5.0.</p>
-<h3 id="ART">If you haven't tested your app against the new Android Runtime (ART)...</h3>
+<p>Please see <a href="{@docRoot}about/versions/android-5.0-changes.html">Android 5.0 Changes</a> for complete information.</p>
-<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
-4.4, ART was optional, and the default runtime remained Dalvik. With Android
-5.0, ART is now the default runtime.</p>
-
-<p>For an overview of ART's new features, see
-<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
-ART</a>. Some of the major new features are:</p>
-
-<ul>
- <li>Ahead-of-time (AOT) compilation</li>
- <li>Improved garbage collection (GC)</li>
- <li>Improved debugging support</li>
-</ul>
-
-<p>Most Android apps should just work without any changes under ART. However, some
-techniques that work on Dalvik do not work on ART. For information about the
-most important issues, see
-<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
-Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
-
-<ul>
- <li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
- <li>You use development tools that generate non-standard code (such as some
- obfuscators).</li>
- <li>You use techniques that are incompatible with compacting garbage
- collection. (ART does not currently implement compacting GC, but
- compacting GC is under development in the Android Open Source
- Project.)</li>
-</ul>
-
-<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
-
-<p>Make sure your notifications take these Android 5.0 changes into account.
- To learn more about designing your notifications for Android 5.0 and higher,
- see the <a href="{@docRoot}design/patterns/notifications.html">notifications design guide</a>.
-</p>
-
-<h4 id="NotificationsMaterialDesignStyle">Material design style</h4>
-<p>Notifications are drawn with dark text atop white (or very light) backgrounds
- to match the new material design widgets. Make sure that all your
- notifications look right with the new color scheme. If your notifications
-look wrong, fix them:</p>
-
-<ul>
- <li>Use {@link android.app.Notification.Builder#setColor(int) setColor()}
- to set an accent color in a circle behind your icon image. </li>
- <li>Update or remove assets that involve color. The system ignores all
- non-alpha channels in action icons and in the main notification icon. You
- should assume that these icons will be alpha-only. The system draws
- notification icons in white and action icons in dark gray.</li>
-</ul>
-
-<h4 id="NotificationsSoundVibration">Sound and vibration</h4>
-<p>If you are currently adding sounds and vibrations to your notifications by
-using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
-or {@link android.os.Vibrator} classes, remove this code so that
-the system can present notifications correctly in
-<em>priority</em> mode. Instead, use
-{@link android.app.Notification.Builder} methods to add sounds and
-vibration.</p>
-
-<p>Setting the device to
-{@link android.media.AudioManager#RINGER_MODE_SILENT RINGER_MODE_SILENT} causes
-the device to enter the new priority mode. The device leaves priority
-mode if you set it to
-{@link android.media.AudioManager#RINGER_MODE_NORMAL RINGER_MODE_NORMAL} or
-{@link android.media.AudioManager#RINGER_MODE_NORMAL RINGER_MODE_VIBRATE}.</p>
-
-<p>Previously, Android used {@link android.media.AudioManager#STREAM_MUSIC STREAM_MUSIC}
-as the master stream to control volume on tablet devices. In Android 5.0, the
-master volume stream for both phone and tablet devices is now unified, and
-is controlled by {@link android.media.AudioManager#STREAM_RING STREAM_RING} or
-{@link android.media.AudioManager#STREAM_NOTIFICATION STREAM_NOTIFICATION}.</p>
-
-<h4 id="NotificationsLockscreenVisibility">Lock screen visibility</h4>
-<p>By default, notifications now appear on the user's lock screen in Android 5.0.
-Users can choose to protect sensitive information from being exposed, in which
-case the system automatically redacts the text displayed by the notification. To
-customize this redacted notification, use
-{@link android.app.Notification.Builder#setPublicVersion(android.app.Notification)
- setPublicVersion()}.</p>
-<p>If the notification does not contain personal information, or if you want to
-allow media playback control on the notification, call the
-{@link android.app.Notification.Builder#setVisibility(int) setVisibility()}
-method and set the notification's visibility level to
-{@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC}.
-</p>
-
-<h4 id="NotificationsMediaPlayback">Media playback</h4>
-<p>If you are implementing notifications that present media playback
-status or transport controls, consider using the new
-{@link android.app.Notification.MediaStyle} template instead of a custom
-{@link android.widget.RemoteViews.RemoteView} object. Whichever approach you
-choose, make sure to set the notification's visibility to
-{@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC} so that
-your controls are accessible from the lock screen. Note that beginning in
-Android 5.0, the system no longer shows
-{@link android.media.RemoteControlClient} objects on the lock screen. For more
-information, see
-<a href="#BehaviorMediaControl">If your app uses RemoteControlClient</a>.</p>
-
-<h4 id="NotificationsHeadsup">Heads-up notification</h4>
-<p>Notifications may now appear in a small floating window (also called a
- heads-up notification) when the device is active (that is, the device is
- unlocked and its screen is on). These notifications appear similar to the
- compact form of your notification, except that the heads-up notification also
- shows action buttons. Users can act on, or dismiss, a heads-up notification
- without leaving the current app.</p>
-
-<p>Examples of conditions that may trigger heads-up notifications include:</p>
-
-<ul>
- <li>The user's activity is in fullscreen mode (the app uses
-{@link android.app.Notification#fullScreenIntent})</li>
- <li>The notification has high priority and uses ringtones or vibrations</li>
-</ul>
-
-<p>If your app implements notifications under any of those scenarios, make sure
-that heads-up notifications are presented correctly.</p>
-
-<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
-<p>The {@link android.media.RemoteControlClient} class is now deprecated. Switch
- to the new {@link android.media.session.MediaSession} API as
- soon as possible.</p>
-
-<p>Lock screens in Android 5.0 do not show transport controls for
-your {@link android.media.session.MediaSession} or
-{@link android.media.RemoteControlClient}. Instead, your app can provide
-media playback control from the lock screen through a notification. This
-gives your app more control over the presentation of media buttons, while
-providing a consistent experience for users across locked and
-unlocked devices.</p>
-
-<p>Android 5.0 introduces a new
-{@link android.app.Notification.MediaStyle} template for this purpose.
-{@link android.app.Notification.MediaStyle} converts notification
-actions that you added with
-{@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence,
- android.app.PendingIntent)
-Notification.Builder.addAction()} into compact buttons embedded in your app's
-media playback notifications. Pass your session token to the
-{@link android.app.Notification.MediaStyle#setMediaSession(android.media.session.MediaSession.Token)
- setSession()} method to inform the system that this notification controls an
- ongoing media session.</p>
-
-<p>Make sure to set the notification's visibility to
- {@link android.app.Notification#VISIBILITY_PUBLIC VISIBILITY_PUBLIC}
- to mark the notification as safe to show on any lock screen (secure or
- otherwise). For more information, see
- <a href="#LockscreenNotifications">Lock screen notifications</a>.</p>
-
-<p>To display media playback controls if your app is running on the
-Android <a href="{@docRoot}tv/index.html">TV</a> or
-<a href="{@docRoot}wear/index.html">Wear</a> platform, implement the
-{@link android.media.session.MediaSession} class. You should also implement
-{@link android.media.session.MediaSession} if your app needs to receive media
-button events on Android devices.</p>
-
-<h3 id="BehaviorGetRecentTasks">If your app uses getRecentTasks()...</h3>
-
-<p>With the introduction of the new <em>concurrent documents and activities
-tasks</em> feature in Android 5.0 (see <a href="#Recents">Concurrent
-documents and activities in the recents screen</a> below),
-the {@link android.app.ActivityManager#getRecentTasks
-ActivityManager.getRecentTasks()} method is now deprecated to improve user
-privacy. For backward compatibility, this method still returns a small subset of
-its data, including the calling application’s own tasks and possibly some other
-non-sensitive tasks (such as Home). If your app is using this method to retrieve
-its own tasks, use {@link android.app.ActivityManager#getAppTasks() getAppTasks()}
-instead to retrieve that information.</p>
-
-<h3 id="64BitSupport">If you are using the Android Native Development Kit (NDK)...</h3>
-
-<p>Android 5.0 introduces support for 64-bit systems. The 64-bit enhancement
- increases address space and improves performance, while still supporting
- existing 32-bit apps fully. The 64-bit support also improves the performance of
- OpenSSL for cryptography. In addition, this release introduces new native
- media NDK APIs, as well as native OpenGL ES (GLES) 3.1 support.</p>
-
-<p>To use the 64-bit support provided in Android 5.0, download and install NDK
- Revision 10c from the
-<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK page</a>. Refer to the
-Revision 10c <a href="{@docRoot}tools/sdk/ndk/index.html#Revisions">release notes</a>
-for more information about important changes and bug fixes to the NDK.</p>
-
-<h3 id="BindService">If your app binds to a Service...</h3>
-
-<p>The
- {@link android.content.Context#bindService(android.content.Intent, android.content.ServiceConnection, int) Context.bindService()}
- method now requires an explicit {@link android.content.Intent},
-and throws an exception if given an implicit intent.
-To ensure your app is secure, use an explicit intent when starting or binding
-your {@link android.app.Service}, and do not declare intent filters for the service.</p>
-
-<h3 id="BehaviorWebView">If your app uses WebView...</h3>
-
-<p>Android 5.0 changes the default behavior for your app.</p>
-<ul>
-<li><strong>If your app targets API level 21 or higher:</strong>
- <ul>
- <li>The system
- blocks <a href="https://developer.mozilla.org/en-US/docs/Security/MixedContent"
- class="external-link">mixed content</a> and third party cookies by default. To allow mixed
- content and third party cookies, use the
- {@link android.webkit.WebSettings#setMixedContentMode(int) setMixedContentMode()}
-and {@link android.webkit.CookieManager#setAcceptThirdPartyCookies(android.webkit.WebView, boolean) setAcceptThirdPartyCookies()}
-methods respectively.</li>
- <li>The system now intelligently chooses portions of the HTML
- document to draw. This new default behavior helps to reduce memory
- footprint and increase performance. If you want to
- render the whole document at once, disable this optimization by calling
- {@link android.webkit.WebView#enableSlowWholeDocumentDraw()}.</li>
- </ul>
-</li>
-<li><strong>If your app targets API levels lower than 21:</strong> The system
- allows mixed content and third party cookies, and always renders the whole
- document at once.</li>
-</ul>
<h2 id="UI">User Interface</h2>
<h3 id="MaterialDesign">Material design support</h3>
-<p>The upcoming release adds support for Android's new <em>material design</em>
+<p>Android 5.0 adds support for Android's new <em>material design</em>
style. You can create apps with material design that are visually dynamic and
have UI element transitions that feel natural to users. This support includes:</p>
diff --git a/docs/html/images/tools/as-attach.png b/docs/html/images/tools/as-attach.png
new file mode 100644
index 0000000..c572b1e
--- /dev/null
+++ b/docs/html/images/tools/as-attach.png
Binary files differ
diff --git a/docs/html/sdk/installing/studio-debug.jd b/docs/html/sdk/installing/studio-debug.jd
index 2e3e137..b048400 100644
--- a/docs/html/sdk/installing/studio-debug.jd
+++ b/docs/html/sdk/installing/studio-debug.jd
@@ -6,7 +6,11 @@
<div id="qv">
<h2>In this document</h2>
<ol>
- <li><a href="#runDebug">Run your App in Debug Mode</a></li>
+ <li><a href="#runDebug">Run your App in Debug Mode</a>
+ <ol>
+ <li><a href="#attachDebug">Attach the debugger to a running process</a></li>
+ </ol>
+ </li>
<li><a href="#systemLog">Use the System Log</a>
<ol>
<li><a href="#systemLogWrite">Write log messages in your code</a></li>
@@ -94,6 +98,22 @@
<p class="img-caption"><strong>Figure 2.</strong> The Debug tool window in Android Studio showing
the current thread and the object tree for a variable.</p>
+<h3 id="attachDebug">Attach the debugger to a running process</h3>
+
+<p>You don't always have to restart your app to debug it. To debug an app that you're already
+running:</p>
+
+<ol>
+<li>Click <strong>Attach debugger to Android proccess</strong>
+<img src="{@docRoot}images/tools/as-attach.png" alt=""
+style="vertical-align:bottom;margin:0;height:20px"/>.</li>
+<li>In the <em>Choose Process</em> window, select the device and app you want to attach the
+debugger to.</li>
+<li>To open the <em>Debug</em> tool window, click <strong>Debug</strong>
+<img src="{@docRoot}images/tools/as-debugwindowbutton.png"
+alt="" style="vertical-align:bottom;margin:0;height:20px"/>.</li>
+</ol>
+
<h2 id="systemLog">Use the System Log</h2>
diff --git a/docs/html/sdk/installing/studio.jd b/docs/html/sdk/installing/studio.jd
index 6991dea..f02cdbc 100644
--- a/docs/html/sdk/installing/studio.jd
+++ b/docs/html/sdk/installing/studio.jd
@@ -340,7 +340,6 @@
</td>
</tr>
</table>
-<p class="note"><strong>Note:</strong> The full SDK/NDK requires 13 GB of disk space.</p>
</div><!-- end pax -->
diff --git a/docs/html/training/articles/security-ssl.jd b/docs/html/training/articles/security-ssl.jd
index 0639fb0..7f43d9c 100644
--- a/docs/html/training/articles/security-ssl.jd
+++ b/docs/html/training/articles/security-ssl.jd
@@ -22,6 +22,7 @@
<li><a href="#Blacklisting">Blacklisting</a></li>
<li><a href="#Pinning">Pinning</a></li>
<li><a href="#ClientCert">Client Certificates</a></li>
+ <li><a href="#nogotofail">Nogotofail: Network Security Testing</a></li>
</ol>
@@ -511,8 +512,42 @@
+<h2 id="nogotofail">
+ Nogotofail: A Network Traffic Security Testing Tool
+</h2>
+<p>
+ Nogotofail is a tool gives you an easy way to confirm that your apps are safe
+ against known TLS/SSL vulnerabilities and misconfigurations. It's an
+ automated, powerful, and scalable tool for testing network security issues on
+ any device whose network traffic could be made to go through it. </p>
+ <p>Nogotofail is useful for three main use cases:
+</p>
+
+<ul>
+ <li>Finding bugs and vulnerabilities.
+ </li>
+
+ <li>Verifying fixes and watching for regressions.
+ </li>
+
+ <li>Understanding what applications and devices are generating what traffic.
+ </li>
+</ul>
+
+<p>
+ Nogotofail works for Android, iOS, Linux, Windows, Chrome OS, OSX, in fact
+ any device you use to connect to the Internet. There’s an easy-to-use client
+ to configure the settings and get notifications on Android and Linux, as well
+ as the attack engine itself which can be deployed as a router, VPN server, or
+ proxy.
+</p>
+
+<p>
+ You can access the tool at the <a href=
+ "https://github.com/google/nogotofail">Nogotofail open source project</a>.
+</p>
diff --git a/media/java/android/service/media/MediaBrowserService.java b/media/java/android/service/media/MediaBrowserService.java
index d50be42..0754fd4 100644
--- a/media/java/android/service/media/MediaBrowserService.java
+++ b/media/java/android/service/media/MediaBrowserService.java
@@ -101,7 +101,6 @@
* be thrown.
*
* @see MediaBrowserService#onLoadChildren
- * @see MediaBrowserService#onLoadIcon
*/
public class Result<T> {
private Object mDebug;