Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index c28bd02..c132915 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -116,6 +116,7 @@
//glEnable(GL_LIGHT0);
glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glEnable(GL_POINT_SMOOTH);
glClearColor(mRootScript->mEnviroment.mClearColor[0],
mRootScript->mEnviroment.mClearColor[1],
@@ -153,10 +154,18 @@
void Context::timerInit()
{
mTimeLast = getTime();
+ mTimeFrame = mTimeLast;
+ mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
timerReset();
}
+void Context::timerFrame()
+{
+ mTimeLastFrame = mTimeFrame;
+ mTimeFrame = getTime();
+}
+
void Context::timerSet(Timers tm)
{
uint64_t last = mTimeLast;
@@ -171,8 +180,10 @@
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
}
+ uint64_t frame = mTimeFrame - mTimeLastFrame;
- LOGV("RS Time Data: Idle %2.1f (%lli), Internal %2.1f (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli)",
+ LOGV("RS: Frame (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli), Idle %2.1f (%lli), Internal %2.1f (%lli)",
+ frame / 1000000,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimers[RS_TIMER_SCRIPT] / 1000000,
@@ -232,6 +243,7 @@
#endif
eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
#if RS_LOG_TIMES
+ rsc->timerFrame();
rsc->timerSet(RS_TIMER_INTERNAL);
rsc->timerPrint();
rsc->timerReset();