use SkBlendMode instead of SkXfermode
use sk_sp versions of paint setters/getters

Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 7420112..7335008 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -101,7 +101,7 @@
     bool mBlend;
     SkColorFilter* mColorFilter;
     int mAlpha;
-    SkXfermode::Mode mMode;
+    SkBlendMode mMode;
     sp<GLConsumer> mSurfaceTexture;
     SkMatrix* mTransform;
     bool mNeedsGLContextAttach;