use SkBlendMode instead of SkXfermode
use sk_sp versions of paint setters/getters
Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index 0bc832a..6941dba 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -216,7 +216,7 @@
SkCanvas surfaceCanvas(surfaceBitmap);
SkPaint paint;
- paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ paint.setBlendMode(SkBlendMode::kSrc);
surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
if (outBuffer.width > update.state.icon.bitmap.width()) {