Initialize the SurfaceTexture transform fields.
Change-Id: I2c25f15949253a1dbe493fef440e5ef118c40e71
related-bug: 3426067
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3c4b565..d6cc8ce 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -77,7 +77,8 @@
SurfaceTexture::SurfaceTexture(GLuint tex) :
mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
- mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
+ mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT),
+ mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) {
LOGV("SurfaceTexture::SurfaceTexture");
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;