Update allocation from bitmap.
GL attribute cleanup in type.
Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
index 50bca85..70e2619 100644
--- a/libs/rs/rsElement.h
+++ b/libs/rs/rsElement.h
@@ -50,6 +50,7 @@
uint32_t getFieldCount() const {return mFieldCount;}
const Element * getField(uint32_t idx) const {return mFields[idx].e.get();}
const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();}
+ uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;}
const Component & getComponent() const {return mComponent;}
RsDataType getType() const {return mComponent.getType();}