Fix garbage showing up beneath dialogs
bug:17463894
Fixes the setViewport method to immediately affect the return values
of getViewportWidth/Height methods.
Also works around tiling extension issues observed on first frame
after window resize by disabling tiling for that frame.
Change-Id: Ie172d572d20d74a1be9cc58ad389af2cffa0e4b6
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 25ea729..ce1d09f 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -134,6 +134,8 @@
, mExtensions(Extensions::getInstance())
, mRenderState(renderState)
, mScissorOptimizationDisabled(false)
+ , mSuppressTiling(false)
+ , mFirstFrameAfterResize(true)
, mCountOverdraw(false)
, mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
, mLightRadius(FLT_MIN)
@@ -179,6 +181,7 @@
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnableVertexAttribArray(Program::kBindingPosition);
+ mFirstFrameAfterResize = true;
}
void OpenGLRenderer::setupFrameState(float left, float top,
@@ -202,7 +205,9 @@
// Functors break the tiling extension in pretty spectacular ways
// This ensures we don't use tiling when a functor is going to be
// invoked during the frame
- mSuppressTiling = mCaches.hasRegisteredFunctors();
+ mSuppressTiling = mCaches.hasRegisteredFunctors()
+ || mFirstFrameAfterResize;
+ mFirstFrameAfterResize = false;
startTilingCurrentClip(true);
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index e295b1a..47ef1a9 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -1013,6 +1013,7 @@
// No-ops start/endTiling when set
bool mSuppressTiling;
+ bool mFirstFrameAfterResize;
// If true, this renderer will setup drawing to emulate
// an increment stencil buffer in the color buffer
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index 12b8c8d..88d6f68 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -49,6 +49,13 @@
mHeight = height;
mFirstSnapshot->initializeViewport(width, height);
onViewportInitialized();
+
+ // create a temporary 1st snapshot, so old snapshots are released,
+ // and viewport can be queried safely.
+ // TODO: remove, combine viewport + save stack initialization
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSaveCount = 1;
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5e6796c..56ec797 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -117,10 +117,10 @@
stopDrawing();
}
+// TODO: don't pass viewport size, it's automatic via EGL
void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
if (!mCanvas) return;
- mCanvas->setViewport(width, height);
mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
}