Refactor RenderState and remove unused functionality.
Test: hwui_unit_tests still pass
Change-Id: Ie943671535ab8c5da1bac05985e815e0cb842dc1
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 4c323b8..b2c5131 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -27,6 +27,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include "renderstate/RenderState.h"
#include "surfacetexture/SurfaceTexture.h"
#include "Layer.h"
#include "Rect.h"
@@ -38,7 +39,7 @@
// Container to hold the properties a layer should be set to at the start
// of a render pass
-class DeferredLayerUpdater : public VirtualLightRefBase {
+class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback {
public:
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
// and will not call incrementRef on it as a result.
@@ -98,6 +99,9 @@
void destroyLayer();
+protected:
+ void onContextDestroyed() override;
+
private:
RenderState& mRenderState;