Refactor RenderState and remove unused functionality.
Test: hwui_unit_tests still pass
Change-Id: Ie943671535ab8c5da1bac05985e815e0cb842dc1
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index d5afb20..896b434 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -158,7 +158,7 @@
CC_UNLIKELY(properties().getWidth() == 0) || CC_UNLIKELY(properties().getHeight() == 0) ||
CC_UNLIKELY(!properties().fitsOnLayer())) {
if (CC_UNLIKELY(hasLayer())) {
- renderthread::CanvasContext::destroyLayer(this);
+ this->setLayerSurface(nullptr);
}
return;
}
@@ -313,7 +313,7 @@
void RenderNode::destroyHardwareResources(TreeInfo* info) {
if (hasLayer()) {
- renderthread::CanvasContext::destroyLayer(this);
+ this->setLayerSurface(nullptr);
}
setStagingDisplayList(nullptr);
@@ -323,7 +323,7 @@
void RenderNode::destroyLayers() {
if (hasLayer()) {
- renderthread::CanvasContext::destroyLayer(this);
+ this->setLayerSurface(nullptr);
}
if (mDisplayList) {
mDisplayList->updateChildren([](RenderNode* child) { child->destroyLayers(); });