Handle Z in DA

 Bug: 15671775

Change-Id: I33c7a70e78ef523ffd03165fb6c39d8e04d04f1f
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 378183a..fc51170 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -118,7 +118,7 @@
 
 void RenderNode::damageSelf(TreeInfo& info) {
     if (isRenderable() && properties().getAlpha() > 0) {
-        if (properties().getClipToBounds()) {
+        if (properties().getClipDamageToBounds()) {
             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
         } else {
             // Hope this is big enough?