Handle Z in DA
Bug: 15671775
Change-Id: I33c7a70e78ef523ffd03165fb6c39d8e04d04f1f
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index 8c6cc9e..eab929b 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -30,6 +30,7 @@
#include "Rect.h"
#include "RevealClip.h"
#include "Outline.h"
+#include "utils/MathUtils.h"
class SkBitmap;
class SkColorFilter;
@@ -526,6 +527,15 @@
return mLayerProperties;
}
+ // Returns true if damage calculations should be clipped to bounds
+ // TODO: Figure out something better for getZ(), as children should still be
+ // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX
+ // for this RP's getZ() anyway, this can be optimized when we have a
+ // Z damage estimate instead of INT_MAX
+ bool getClipDamageToBounds() const {
+ return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty());
+ }
+
private:
// Rendering properties