use SkFilterQuality instead of SkPaint::FilterLevel
Change-Id: I5d26869de746107b8a35a7a662236f993a824b0d
diff --git a/libs/hwui/utils/PaintUtils.h b/libs/hwui/utils/PaintUtils.h
index 1a5cbf8..ba02f5f 100644
--- a/libs/hwui/utils/PaintUtils.h
+++ b/libs/hwui/utils/PaintUtils.h
@@ -38,7 +38,7 @@
}
static inline GLenum getFilter(const SkPaint* paint) {
- if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
+ if (!paint || paint->getFilterQuality() != kNone_SkFilterQuality) {
return GL_LINEAR;
}
return GL_NEAREST;