Add target to texture
Test: refactoring cl.
bug:32413624
Change-Id: I94b1c31cd4e0712dfcfd7777a0012424c1bf0dca
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 4e12bce..88817ef 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -41,7 +41,6 @@
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
- renderTarget = GL_NONE; // see DeferredLayerUpdater::updateLayer()
texture.mWidth = layerWidth;
texture.mHeight = layerHeight;
renderState.registerLayer(this);
@@ -66,7 +65,7 @@
void Layer::bindTexture() const {
if (texture.mId) {
- caches.textureState().bindTexture(renderTarget, texture.mId);
+ caches.textureState().bindTexture(texture.target(), texture.mId);
}
}