Add target to texture
Test: refactoring cl.
bug:32413624
Change-Id: I94b1c31cd4e0712dfcfd7777a0012424c1bf0dca
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 84ab3f3..72af7c9 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -278,12 +278,12 @@
// texture always takes slot 0, shader samplers increment from there
mCaches->textureState().activateTexture(0);
- mCaches->textureState().bindTexture(texture.target, texture.texture->id());
+ mCaches->textureState().bindTexture(texture.texture->target(), texture.texture->id());
if (texture.clamp != GL_INVALID_ENUM) {
- texture.texture->setWrap(texture.clamp, false, false, texture.target);
+ texture.texture->setWrap(texture.clamp, false, false);
}
if (texture.filter != GL_INVALID_ENUM) {
- texture.texture->setFilter(texture.filter, false, false, texture.target);
+ texture.texture->setFilter(texture.filter, false, false);
}
if (texture.textureTransform) {