Use ui::Rotation in libgui calls

Bug: 144601064
Test: Build
Change-Id: I46d6974e67dcae2d42766f08c899c56dddd795e9
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 459520a..8fac31a 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -1113,7 +1113,7 @@
         SurfaceComposerClient::Transaction t;
         t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
                 .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
-        t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect);
+        t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
         t.apply();
 
         mTargetInset = mCurrentInset = 0;